Minerva Cagliostro

{{CharacterPage
 * image1=Alyson_Hannigan_as_Button.jpg
 * image2=Button_2.jpg
 * caption=Alyson Hannigan as Button
 * fullname=Minerva Cagliostro
 * aka=
 * codename=Button
 * position=Robot Mastermind/Electrical Engineer
 * age=28
 * race=Human
 * role=Villain
 * type=Original Character


 * quote=


 * overview=Super-cute super-genius looking for nothing more than to relieve the boredom that constantly threatens to drive her crazy...er.

OOC Information:
Music:

Super Villain - Powerman 5000 Galvanize - The Chemical Brothers Robot Love - Lords of Acid

Tone Likes:

Classic, Comedic, Gritty, Heroic, Social, and (in moderation for the next two) Romantic and Angsty.


 * sheet=

Character Sheet

Abilities: Attribute

Antisocial Willpower: 5, Genius Intellect: 7

Abilities: Skill

Hack and Crack: 6, Tech Innovator: 8, Tinkerer: 5

Abilities: Gear

Delete and Panic: 7, Electromag Boots: 3, Quantum Gauntlet: 5

Advantages: Multi-Millionaire

Flaws: Emotional Cripple, Sooooo Boooored!, Tech Dependent, Tinker's Gamble

Languages: English

Abilities

Attribute: Antisocial Willpower (5)

Minerva suffers from antisocial personality disorder. Because of this mental disorder she cares for no one but herself which can make it seem like she has inordinately large amounts of willpower when people or powers try to influence her to take actions that she sees as going against her own desires.

Attribute: Genius Intellect (7)

Minerva can easily match intellectual brawn with some of the biggest brains on the planet and maybe even some alien ones. An autodidact, she has a wealth of knowledge about an astounding number of topics but she specialized in computer sciences, robotics, and quantum physics.

Gear: Delete and Panic (7)

Delete and Panic are Button's robotic henchmen. They can be controlled directly from Button's gauntlet or through verbal commands but she has also programmed them with limited AIs which give them the intelligence and problem solving skills of an average 10 year-old child. If they become separated from Button they will immediately default to a self-preservation mode than includes trying to lose any pursuers and then return home.

Both robots have a toughness of 7 and shoulder mounted laser cannons (also level 7) and an effective strength of 5. They are capable of functioning underwater and in a near-complete vacuum. Like all of Button's private gear they are powered by multiple arrays of quantum dot cells and have power reserves that allow them to function for approximately 12 hours in complete darkness.

Gear: Electromagnetic Boots (3)

Minerva has designed a set of boots that enable her to manipulate the Earth's electromagnetic fields, allowing her to hover in place as well as fly at speeds of up to 500MPH. The boots are controlled from Button's gauntlet but are supplied power from their own array of quantum dot cells giving them a theoretically unlimited range as long as there is some sort of light to draw power from. In absolute darkness they can function for approximately 5 hours before running out of power.

Gear: Quantum Gauntlet (5)

Minerva's gauntlet serves a variety of purposes. It uses quantum dot technology to absorb and store large amounts of energy from pretty much any light source. It houses a computer able to connect to most Wi-Fi and cellular networks and effect scans around Button's immediate area in a variety of spectrums including scanning for heat signatures, infra-red, UV, and quantum signatures. It also houses a force field emitter that constantly surrounds Button with a force field that effectively confers her a toughness of 5 for physical attacks. The way the gauntlet manipulates quantum energies to create the force field actually makes it much more effective at disrupting energy attacks than it is against physical attack giving Button a level 8 resistance to energy attacks. Finally the gauntlet also serves as a teleporter with a range of about 10 miles. However using the gauntlet as a teleporter has some significant drawbacks. It is only able to teleport Button herself (or one item of no more than 100 lbs) and although it does not cause permanent damage the quantum teleportation effect is very hard on a human being, leaving Button nauseous and disoriented after a jump. Most importantly, a jump takes massive amounts of energy, draining the gauntlet completely, requiring at least 12 hours of direct light exposure to recharge.

Skill: Hack and Crack (6)

Button gets most of the resources and materials she needs to build her gear from Razor Tech Inc. But she does not do it by going through the standard channels so she has learned to cover her tracks. and in learning to hack Razor Tech's computer systems she has discovered that hacking in general is a temporary cure for her boredom. And the tougher the hack the more entertaining it is.

Skill: Tech Innovator (8)

Through a combination of natural intuition and education Minerva has made herself into a world-class inventor and technician. Given enough time she can construct incredibly complex, technologically advanced tools and equipment suitable for just about any endeavor.

Skill: Tinkerer (5)

Minerva truly shines when she has time to really work on her projects but even in emergency situations she is able to cobble together pieces of equipment to get her out of tough situations if she has the proper materials in enough quantities; think McGuyver on mental steroids.

Advantages

Advantage: Multi-Millionaire by Proxy

Minerva is very well paid as an employee of Razor Tech. Her personal, legitimate net worth nears the $250,000 mark but through both legitimate and illegal means she also has access to her parents' financial resources which far outstrip hers.

Flaws

Flaw: Emotional Cripple

Because of her antisocial personality disorder Minerva is unable to experience the normal human range of emotions. She has no empathy for other human being, and doesn't understand concepts like pity, mercy, or justice. Intellectually she knows the difference between right and wrong but for her it's just an intellectual concept which she really has no way of understanding.

Flaw: Sooooo Boooored!

Minerva gets bored incredibly easy. The main motivation for anything she does in life is finding way to entertain herself which leads her to try a lot of things that can and do get her in trouble to one degree or another.

Flaw: Tech Dependent

All of Minerva's powers and abilities are based on having her gear with her. Without her gear and Delete and Panic she's just your average, everyday super genius.

Flaw: Tinker's Gamble

Whenever Button decides to cobble together items and equipment in a rush she's taking some risks. First of all, any item cobbled together with the Tinkerer ability is a one-shot deal. Once she uses them they suffer a catastrophic failure and become useless again. Second, and more important, these items tend to be rather unstable and only have a 50/50 chance of working. The more complex the item the more dangerous the potential backlash if the item fails to work as planned.


 * associations=


 * history=

Minerva "Button" Cagliostro was born into old money. Mob money to be precise, if the sources of the family fortune where to be traced back in history. By the time Button was born, however, her family had moved their money and investment into more legitimate areas of business. Razor Tech, the family's current main business, is engaged in the manufacturing of parts meant for high tech industries.

From early on two things were very clear about Minerva. First was her intelligence. Minerva's physical development was absolutely normal but she was talking by the time she turned 8 month, reading by the time she was one, and already bored with high school by the time she was 10, even thought her parents sent her to the some of the most elite schools in the world. She proved to enjoy learning about almost anything but there was a clear preference for technology; physics, chemistry, electronics, computer science, she can't get enough of any of them. The second very clear thing about Minerva was the fact that she suffers from antisocial personality disorder. With the exception of her father she refused to obey anyone in her life, seeming to take a perverse enjoyment in finding the most convoluted ways possible to break the rules, frequently plotting to have others take the blame for her misdeeds. By the time she finished high school her disciplinary record was so bad that she couldn't gain admittance to any college that would suit her intellectual needs, not even with her family's money as incentive for the colleges to accept her. In the end she ended up designing doctoral level curricula for herself in quantum physics, robotics, and a variety of other cutting edge technological fields.

Almost immediately after she graduated high school Minerva started working at Razor Tech. At her father's insistence she started working as a receptionist but after about two months of this she could not stand the boredom of the position. One of the company's main electrical engineers made the mistake of talking down to her at about the time where she had decided that she needed something more interesting to do. Working from her computer at the receptionists desk she hacked into her new nemesis' computer and started subtly altering the plans, diagrams and files for every project he was working on so that all of the parts manufactured according to any of his specifications failed once quality tested. After a month of this there was a new opening at Razor Tech for an electrical engineer.

Taking advantage of the opening she herself had created Minerva made a bet with her father. She bet him that she could design or improve any electrical part or computer chip any of the other engineers in the company were working on. If she was able to complete the challenge (which she did with little difficult since she had been preparing for it from the moment she started sabotaging the engineer that unwittingly earned her anger) he would be bound to give her the open spot. And that is how Minerva came to be one of the top electrical engineers at Razor Tech.

Recently even this has proven not to be entertaining enough. So over the last year or so Minerva has been very carefully adjusting inventories and budgets to provide herself with the resources necessary to work on creating some of the most advanced robots in existence, along with other pieces of equipment to provide herself with both minions and superpowers. After all, what could be more fun than having superpowers?

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