Kent Shakespeare

{{CharacterPage
 * image1=KentShakespeare1.jpg
 * image2=KentShakespeare2.jpg
 * caption=
 * fullname=Richard Kent Shakespeare
 * aka=Kent Shakespeare
 * codename=
 * position=30th Century Super Man
 * age=26
 * race=Human w/Kryptonian Ancestry
 * role=Hero
 * type=DC FC
 * reg=Registered Real Name


 * quote=

Lets get this show on the road!


 * overview=

A formerly scrawny medical student turned hero, Richard Kent Shakespeare was transformed into a super being by accidental exposure to a mysterious virus. With these powers and abilities far beyond those of normal men he found a home in the Legion of Super-Heroes until the corrupt EarthGov drove him away personally and the team to disband. From an alternate future, Kent is now time displaced in a strange new world he must work to accept even as he keeps an eye out for the potential to make his way back home.



Unknown to Shakespeare or anyone else at this time, his origin traces back to a 21st century ancestor -- Clark Kent -- who's name survived the thousand years as a commonly given name (its his middle name after all) and the fact that the "mysterious virus" was Kryptonian itself.

The interpretation of this character as a descendant of Superman is based on "Word of God" as seen on the Legion Wiki article about him.


 * sheet=

Character Sheet

Abilities: Powers

Ancestry, Augmented Strength: 6, Durable Flesh: 6, Enhanced Stamina: 4, Healing Factor: 3, Mega-Jumping: 2/1, Super Speed: 2

Abilities: Skills

Athlete: 5, Hand-To-Hand Combat: 4, Medic: 5, Pilot: 4, Scientist: 5/4, Soldier: 3, Sports Buff: 5/3, Teacher: 2

Abilities: Stat-Related

Intelligent: 4, Keen Eyed: 4, Self-Control: 4

Abilities: Gear

Medscanner: 8, Pocket Doc: 4, Safety Lenses: 8/6

Advantages: Contacts, Red Cross Certified

Flaws: Ethical Combatant, Faulty Memories, Hippocratic Oath, Kryptonite, Nescient, Time Lost

Languages: English and Interlac

Abilities

Power: Ancestry

Kent is a descendent of Kal-El, the "Last Son of Krypton." With forty to fifty generations between them he would never have developed powers were it not for the Kryptonian virus he was exposed to. While he can be considered an altered Human, he also qualifies as a Kryptonian to anything calibrated to detecting it.

Power: Augmented Strength (6)

Kent's strength has been augmented to the level sufficient to punch though steel and lift around twenty tons. (Also see Kent's Mega Jumping ability)

Power: Durable Flesh (6)

Kent's body is highly resistant to physical harm as a result of the changes wrought by the virus he was exposed to. This durability allows him to pretty much ignore conventional small arms - even assault grade military weapons rarely injure him and he can even shrug off an attack or two from heavy military weapons, but repeated strikes would quickly begin to take their toll.

Limitation: This superhuman durability doesn't protect Kent from direct attacks with magic or psionics (rating 3 for attacks from these sources that would be resisted with Toughness) and his eyes, while tougher than a normal human's, are not bullet proof like the rest of his body is.

Power: Enhanced Stamina (4)

Kent possesses reserves of stamina that provide him a prodigious endurance which allow him to operate at peak levels for two days before he beings to succumb to fatigue. He still requires sleep, but he can get by with a single night's sleep every two days (he usually sleeps every night but only takes four or five hours of sleep each night).

Power: Healing Factor (3)

Kent recovers from injury and other ills ten times faster than ordinary humans. While his is accelerated, it is not so fast that major wounds will heal during combat. This does not make Kent immune to scaring, but since scars heal also only the most severe injuries will heal with visible scaring.

Kent's accelerated healing has two qualities he is unaware of. The first of these is the ability to regrow missing limbs or organs which he can do but is unaware of having avoided any injuries that would require it of him. The second is that his aging has been retarded by this power as well - slowed down by a factor of ten as well - but he hasn't had the power long enough to be aware of this aspect of his healing factor.

Limitation: Disintegration, acid and plasma burns, as well as other such extreme forms of damage take longer to heal, recovering anywhere from half to a tenth Kent's normal healing rate.

Power: Mega-Jumping (2/1)

As an application of his augmented strength though his legs, Kent is capable of propelling himself though the air by jumping great distances. With a running start he can typically clear a mile while without one he can usually cross about half that. (Also see Kent's Augmented Strength ability.)

Power: Super Speed (2)

Kent is able to run at incredible speeds, easily able to reach 100 mph and capable of pushing himself to speeds that allow him to catch high performance cars.

Skill: Athlete (5)

Even before being transformed by the virus Kent was into athletics of all sorts - especially free running, rock climbing, swimming, and various organized sports and activities. He knew how to remain relatively fit and had he wanted to he knew muscle building exercises as well. Now, he's simply more naturally capable to back up the knowledge he had before.

Skill: Hand-To-Hand Combat (4)

While he wasn't an actual pacifist before he joined the Legion, Kent was never interested in participating in combat sports or fighting so he had a lot to learn in order to hold his own in that area of activity. Between training and experience has become able to hold his own in a scrape.

Skill: Medic (5)

Kent was attending medical school when he was exposed to the virus that transformed him into the man he is today. While he didn't finish his training, and thus isn't an actual doctor, he is a highly qualified field medic capable of performing emergency medical procedures. Because his formal training included xenomedicine (which is only enhanced by his field experience as a Legionnaire) Kent is able to use this to assist other species as well as humans.

Skill: Pilot (4)

Kent is an accomplished pilot - with experience ranging from aircars to spaceships. While this was all learned in the 30th century the principles of operating a flying vehicle are fairly universal, it's just the controls that change and, since he has some experience adapting to alien controls already, he can generally apply this skill to any aircraft.

Skills: Scientist (5/4)

As a medical student, Kent has a well-grounded education in the sciences, particularly biology and chemistry. Because this education occurred a millennium in the future he actually can hold his own in his specialties with modern day doctoral students and with graduate students in the other fields even though, for his time, his knowledge is a step or two below those levels.

Skill: Soldier (3)

Kent spent some time in the service of the Braalian armed forces in the Braal-Imsk War. There he learned all aspects of soldiering including the use of 30th century weapons, the maintenance and use of all sorts of 30th century gear, etc.

Skill: Sports Buff (5/3)

In addition to his actual athletic skills, Kent is a sports aficionado. He is most knowledgeable about sports practiced on Earth and around the galaxy in the 30th century and the top athletes who played those sports but, having been bitten by the typical obsession with all Earthly things from the 20th and 21st centuries (the "Golden Age of Superheroes"), he has also studied up on sports played on Earth in that time period also.

Skill: Teacher (2)

Between rudementary instruction he has received on the subject and a natural talent awoken when he received said instruction Kent has found he is good at teaching. This extends to teaching anything he knows but he is especially good at those subjects he has a professional or equivelant comprehension of.

Stat-Related: Intelligent (4)

Kent is very intelligent, qualifying as a genius in 20th century measuring techniques.

Stat-Related: Keen Eyed (4)

Before being transformed by the virus, Kent was nearsighted and suffered from an astigmatism. Now his vision is better than 20/20 allowing him to sometimes catch things that escape others.

Stat-Related: Self-Control (4)

Becoming a superhuman almost overnight caused Kent concern for the damage he could cause if he wasn't careful. In order to protect against this he has fostered his ability to control himself which has strengthened his willpower above that of the average person.

Gear: Medscanner (8)

Kent has a pocket-sized medical scanner which can be used to scan individuals in order to detect internal injuries, genetic problems, diseases, implants, and more and has a scanning range of one yard. Its rating represents the medical diagnostic skill of this "smart" device.

Gear: Pocket Doc (4)

Kent possesses a "pocket doctor" -- a non-mobile robot about the size of a paperback book. When clamped onto a wounded area with its retractable strap it begins to investigate and treat injuries. It can dispense bandaging in the form of quick drying liquid skin and has a combination anesthetic/antiseptic spray gun and small surgical arms. It will work to stop bleeding and then treat for shock (it can even produce a foam that quickly congeals into a blanket for this purpose). When the patient is stabilized it indicates being finished with a pulsing light; if it detects that first aid has failed or that the patient isn't responding to treatment it calls for a physician with a flashing light, an audible tone and a radio signal with a built in, short-range radio.

The rating represents the robot's skill at first aid.

Gear: Safety Lenses (8/6)

Before his transformation, Kent required corrective lenses and he continues to wear a similar pair now. Most people think this is simply an affectation but they are actually protective eyewear. Though a combination of advanced materials and micro force fields the lenses are more resilient than diamond and extend that to his eyes when he wears them. They are also photo reactive, adjusting to the ambient light like modern day photochromic lenses with the exception that they can react fast enough to provide flare compensation protecting him from most blinding effects of sudden light changes.

The ratings represent both the lenses toughness and their ability to protect Kent from flare effects respectively.

Advantages

Advantage: Contacts

Kent volunteers at the New York County Clinic in Hell's Kitchen. Through this he has established contacts with the clinic's staff and patrons. His staff contacts range from actual employees -- from clerical staff and administrators to doctors and nurses -- to other volunteers and outside 'staff' such as social workers and emergency service providers. The patrons run the gamut of humanity, skewed towards the underpriviledged and the underbelly of society: cab drivers, lower class families, prostitutes, teenagers in trouble, etc.

Advantage: Red Cross Certified

While there is no record of Kent's 30th century medical training he has gone out of his way to establish himself by receiving certificaion in basic first aid, CPR and AED use, and also as a Red Cross first aid and CPR instructor. In addition to serving as a form of official recognition of his skill, these certificates expand the legal coverage provided by Good Samaritan laws for Kent.

Flaws

Flaw: Ethical Combatant

Kent knows that sometimes you can't avoid a fight, because when diplomatic measures fail there sometimes are any other choices - and some opponents just won't listen to anything else anyway. This said, even when he adheres to the following self-imposed rules: do not attack an unarmed foe (it should be kept in mind that he considers having offensive super powers - like his own super strength - a form of armament), never use more force than is necessary, killing should not ever be on the table, and do not harm an innocent. Opponents who know of these mores can use them against Kent.

Flaw: Faulty Memories

The hyperspace drive failure that ejected Kent from his reality affected his brain. His recall of details from his past is faulty. Wide brush strokes are fine and he has no problem laying down new memories but he will sooner or later find questions he knows he should be able to answer that he cannot.

Flaw: Hippocratic Oath

Although he hadn't complete medical school yet and wasn't require to take the Hippocratic Oath yet, Kent feels bound by it already. (The text of the modern oath can be read here -- http://tinyurl.com/oath123 -- and the oath of the 30th century is fundamentally the same except where the modern one mentions "human beings" it says "sapient beings.") This restricts Kent's behavior but, unfortunately, as he is not actually a doctor he does not actually enjoy the legal protection of doctor-patient privilege.

Flaw: Kryptonite

Because of the integration of a Kryptonian virus into his cells, Kent is susceptible to kryptonite -- the crystalline remains of the planet Krypton -- similarly way to full Kryptonians but lessened due to his unique hybrid nature. The emanations from these rocks temporarily negate most of his powers -- his healing factor, speed, stamina and strength all plummet to human normal, but his flesh remains just as dense as it was a compositional change to his body. His powers fade quickly over two minutes of exposure but return as quickly when the exposure ends.

Range: The range at which kryptonite affects him is dependent on the size and purity of the crystals.

Flaw: nescient Nescient

Kent is completely ignorant of his Kryptonian ancestry and the effects of Kryptonite on his powers. It will be a surprise when he discovers these facts and could be disastrous depending on the timing of that discovery.

Flaw: Time Lost

Kent is from another world, both in time and reality as this is not the past of his world. So not only does he not exist - as far as this world's records care at the very least - but the entire world is a proverbial "undiscovered country" to him since most of the world is unfamiliar and even some of those people and places that align with the history he learned aren't always exactly what his history lessons would tell him to expect.


 * associations=

{{Association }}
 * Name=Legion of Super-Heroes
 * Link=Legion of Super-Heroes
 * Image=We are legion.jpg
 * Text=The Legion of Super-Heroes are time-lost heroic refugees from disparate futures which have one thing in common: there's a Legion there, dedicated to preserving the peaceful lives of sapient beings throughout the universe. They are sometimes referred to as "Those super teenagers from future outer space."

{{Association }}
 * Name=The Super-Family
 * Link=The Super-Family
 * Image=Superman Logo.jpg
 * Text=Kent is a descendant of Clark Kent not that either of them know it yet. When that changes this space will be updated.

{{Association }}
 * Name=Superman
 * Link=Clark Kent
 * Image=NoPic.jpg
 * Text=Richard Kent Shakespeare is a descendant of Clark Kent's separated by forty to fifty generations. Neither of them are aware of this yet. When that changes this space will be updated.

{{Association }}
 * Name=Lois Lane
 * Link=Lois Lane
 * Image=Lois Lane 2.jpg
 * Text=Richard Kent Shakespeare is a descendant of Lois Lane's separated by forty to fifty generations. Neither of them are aware of this yet. When that changes this space will be updated.

{{Association }}
 * Name=Sif
 * Link=Sif
 * Image=Sif2.jpg
 * Text=Sif and Kent are friends. He helped save her from an Asgardian sorceress and then from Grodd. While she is no damsel-in-distress the assistance he has given her has earned him her respect and friendship.


 * history=

Pre-MUSH Character History
Below is Kent's history in bullet points. Some of this is known ICly but some isn't. Those that are unknown will be labeled so after the bullet point.


 * Richard Kent Shakespeare was born and raised in Metropolis on Earth in the 30th Century. His parents, Robert and Laura Shakespeare are loving and supportive of their son.


 * [Unknown] Although it had been long forgotten, Kent's family traces its ancestry back to Superman and Lois Lane.


 * Kent and some of his fellow students were exposed to a mystery virus while attending medical school in 2989. Initially there were no negative effects so the virus was deemed harmless. Later Kent developed serious symptoms, becoming extremely ill.


 * [Unknown] The mystery virus was an ancient Kryptonian virus captured and put away for testing back in the 20th century by Superman with the intention of studying it later. Sometime in the intervening millennium it was transferred to storage at Metropolis University where someone accidentally releases it and Kent is exposed to it.


 * When doctors began to fear for Kent's life they sent him to Colu to be examined by Brainiac 5 who figured out that the virus wasn't killing him but was transforming him and that the efforts the doctors had been taking to "cure" Kent was what was threatening his life.


 * The results of the transformation was that Kent had become a more powerful and efficient biological being, about seven inches taller, a greater mass and augmented strength and endurance.


 * At Brainiac 5's suggestion Kent joined the Legion on April 14, 2990. Over the next few years he became a reliable and respected member of the team and a friend of fellow Legionnaire -- Jo Nah.


 * It was the darkest period of the Legion's history and they were often at odds with EarthGov. After crossing the government once too often, trumped up charges were created against Kent in the fall of 2991 and the Science Police moved to arrest him.


 * In order to escape the charges, Kent abandoned the already deteriorating Legion and fled Earth only to be chased across the galaxy by agents of EarthGov.


 * Shortly after Kent left, the Legion officially disbanded and Kent began to turn to his former teammates for safe havens from the agents of the Science Police.


 * Since he was on Braal with Rokk Krinn when their war with Imsk started, Kent was drafted into military service.


 * After the war, the Imskians allowed Kent to avoid capture by EarthGov by sending him with a contingent to set up a pediatrics clinic on the medical planet Quarantine.


 * During the trip to Quarantine, the spacecraft's hyperdrive began to overloaded. Kent had the rest of the crew and clinic workers evacuate the ship, intending to do the same after steering the ship into a course that wouldn't threated any inhabited worlds.


 * When the ship's hyperdrive exploded Kent and the starship were ejected from their native reality into a new one where he found himself on a crash course with Earth -- Metropolis specifically -- but not his Earth or Metropolis, another parallel one where he would find people and events similar to the past he studied in school intermingling with others almost impossibly different at the same time.

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