Uzkyuli Leylze

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 * fullname=Uzkyuli Leylze
 * aka=
 * codename=
 * position=Peace-Loving Healer
 * age=16
 * race=Linsverti
 * role=Hero
 * type=Original Character


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Leylze
Leylze is a young priest and healer from an alien world, a member of an alien race known more as extremely dangerous and barbaric berserkers than anything else.

Leylze, though, is a nice guy with a good heart, which is to say that he's the doormat that most of the world will be walking over day after day.

The Linsverti
The Linsverti, the alien species that Leylze belongs to, are a minor race that is still at a medieval level of technology.

Nevertheless, they've had contact with the rest of the galaxy (and could be known to anyone with some level of galactic knowledge) due to the fact that other races searching for warriors sometimes come to either capture or hire Linsverti tribesmen.

They're known as big, strong, extremely violent barbarians that are difficult to control but very skilled in combat, to the extent of easily mastering weapons unfamiliar to them and even well beyond their technological level. They're also known to have a racial ability to manipulate their own life energy, which is usually used to give them drastic increases in strength, dexterity, and toughness. To date, no one's been stupid enough to trade a starship to the Linsverti, so though they've been seen on other worlds, it's always in someone's employ.


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Character Sheet

Abilities: Body

Athletic: 3

Abilities: Mind

Discipline: 3

Abilities: Powers

Ghost Touch: 1, Ghost Vision: 2, Harming: 4, Healing: 6, Resistance, Slowed Aging

Abilities: Skills

Combat: 5, Medicine: 3, Quick Learner: 3, Spiritualism: 3

Advantages: Favors

Flaws: Alien, Enemies, Linsverti Rage, Linsverti Reputation, Neutrality, Oaths, Sacrificial, Spirit Light

Languages: English

Abilities

Body: Athletic (3)

Leylze is a trained martial artist with a lot of natural physical talent. In strength, dexterity, resilience, speed, and endurance, he can hold his own with high-level human athletes, but he's not up to par with the very best of the best. He's quite capable, and knows how to use his talents well, but he won't be competing in the Olympics anytime soon.

Mind: Discipline (3)

Leylze is a worried teen on his own, who has lost his sense of purpose...but he's also well trained and very disciplined. Even if he's distressed right now, he hasn't lost that. Though he has no formal training in psychic combat, he's a little more resistant than most to psychic or spiritual reading or manipulation because of his discipline, and is also harder to manipulate by social means.

Powers: Ghost Touch (1)

Ordinarily, Leylze cannot touch or be touched by ghosts or spirits, but by lightly charging his body with his power, he can enable himself to touch spirits/ghosts and be touched by them, including a sense of feeling. It takes concentration to activate this power, and concentration to turn it off-either takes one round, and thus it is not possible for him to activate it to attack and use quick deactivations to dodge. It should be noted that Leylze's strength is not particularly great with respect to affecting ghosts--in fact, he's downright weak. He has an effective strength similar to that of a young child for this purpose, so would have trouble holding on to one in any major degree if it was fighting him, or indeed doing much actual injury--he can /interact/ with ghosts, but not really /fight/ them.

Also notable is that he has not yet developed the ability to use his Harming power (above) with this ability, though he can use his Healing power. In this respect, Healing strengthens the soul and helps it to retain the strength to stay together / stay on this plane of existence if it desires, and undoes spiritual injuries.

Leylze /can/ use the spiritual side of Healing on a spirit still in a body.

Powers: Ghost Vision (2)

Leylze has a strong connection to the energies of life and the soul, and as a result, he is capable of hearing and seeing ghosts or spirits. His voice can also be heard by them. He has no focused sensing abilities regarding them, however-if one is actively hiding itself by lessening its "signature," or if one is hiding inside another being, he has no ability to tell. He has no greater range with this sense than his normal senses--he actually sees and hears these at his normal ranges, that's all.

Powers: Harming (4)

Range: Touch. Leylze must contact the body for this to work and cannot do so through material thicker than cloth.

Defense: This ability is opposed by Willpower or Spirit rather than Toughness. Natural durability is no defense.

Leylze's powers can be "inverted" to do harm to an opponent instead of healing them. Natural armor and natural durability have no effect on this power: Leylze's powers effectively corrupt the target's own life energy to cause their body to do damage to itself, breaking through any kind of natural resistance.

The effect of the power is that wounds open on the body at random locations, including internal injuries. Effectively, cellular breakdown ends up opening random holes in parts of the body, though they will never open in an immediately lethal location (organs, etc.).

Leylze can combine this damage with damage from his actual physical strikes.

Powers: Healing (6)

Range: Touch

Leylze's healing powers are quite notable, and require no knowledge of medical techniques or target biology. Leylze simply uses his own energy to "encourage" the body to heal by strengthening its innate life energies. This supercharges the body's healing abilities to the extent that it can even recover from things it would not normally be capable of healing-for instance, regrowing limbs or organs. Leylze's powers can cure diseases, but dread diseases such as cancer or AIDS would be out of his capability. He can also purify the body of toxins or drugs to high degree, with only the fastest-acting poisons causing any challenge. %r%rTime required for healing varies, but is usually less than a minute unless severe %(but never less than one combat round%). The more healing Leylze has to do, the more it drains him-healing someone of general combat injuries isn't usually too bad, but healing someone from the brink of death is very tough. A person's level of natural physical resilience, or natural armor, is not a factor. However, Leylze will not be able to use his healing energies on someone else through artificial armor that provides protection equivalent to or better than a leather jacket.%r%rIt should be noted that healing his own injuries drains him more. Functionally, Leylze will be just as "compromised" as far as his actions in the current scene as if he'd left the injuries, just without the bleeding and risk of death. If he was bruised and battered, he's now pretty darn tired, and if he was teetering on the brink of death, he's now fallen into a coma %(he'll recover, but it'll be a while%). %r%rIt is also notable that Leylze must consciously use his healing powers when healing himself or another person-they will not "instinctively" activate if he's unable to focus.

Powers: Resistance

Due to his own strengthened life energy and healing focus, Leylze is resistant to diseases and drugs or poisons. Most common diseases have no effect on him, and stronger ones have lessened impact and last much less time. Dread diseases can still affect him totally, but take longer to work. Drugs and poisons require a much larger dose to impact him-about as much as would be needed to affect an elephant.

Powers: Slowed Aging

Due to his extreme control over life energy, Leylze ages drastically slower than an ordinary person. He will mature just as quickly as any other member of his species, but is likely to live for many hundreds of years in prime physical condition.

Skills: Combat (5)

Combat Prodigy: Linsverti can understand fighting styles immediately upon seeing them, and read psychic "echoes" of intended use from weapons. Leylze can use his full combat ability with any fighting style after seeing a decent sample of it, and with any weapon after touching it. This does not include weapons or weapon functions that would involve advanced computer skills.

Leylze was trained in combat by the Freylevi Order, a group of monks who, while healers at heart, recognized that you don't live among the Linsverti for long without combat coming to your doorstep...especially when your motivations are anathema to the overall disposition of the species. He's good. He's very good. Combat hasn't been as much a part of his life as it is for the average Linsverti, but it has still been a significant part of his upbringing. He was taught to fight with discipline, dexterity, and control, to do the minimum amount of damage necessary to win, to judge an opponent's skill and recognize tells and styles, and to know when and how to retreat. He is more than a match for street toughs, even in groups, and can go toe to toe with dangerous combatants without trouble. He's also quite experienced at dealing with fighters that are enhanced beyond normal physical limits, and is able to quickly judge ability levels and counter their strength or speed with clever fighting and misdirection.

Skills: Medicine (3)

In addition to his powers, Leylze has some moderate medical knowledge, useful for treating people when he is worn out or otherwise unable to use his powers. Much of it applies to his own species, but he's expanding his knowledge by studying. Even without powers, if someone is hurt, he can provide basic first aid, and if someone has become sick or was poisoned or drugged, there's at least a chance he could know something that would help. He's a quick study. %r%rHe doesn't have much of a concept of advanced chemistry or drugs, but he does understand herbal medicines, and he's quickly learning what natural ingredients are good for what purposes here.

Skills: Quick Learner (3)

Academics: With more complex Academic subjects (sciences, etc.), Leylze can only get the basics this way, acting at rank 1 unless he studies.

Leylze, like other Linsverti, is a very quick learner when it comes to /doing/ things. He picks up techniques quickly, even for unfamiliar subjects, and can act at a skilled amateur level of skill (2-3) in activities and tasks quickly after being introduced to them. This includes the use of various tools, and to a limited extent higher technology devices, so long as their actual operation is fairly simple. He can't pick up a computer and learn to use it very quickly, but a digital camera, etc...he barely needs instruction.

Skills: Spiritualism (3)

Leylze has a little knowledge of the spirit realm and ghosts--not much, but enough to have a chance at identifying what he's dealing with in a situation, knowing some of the dangers, and possibly knowing a way to resolve things. This does include some rituals which could be used to banish spirits, or perform an exorcism-but Leylze is not terrifically skilled at such things, and prefers to leave them to others if possible.

Advantages

Advantage: Favors

Leylze has done some good work in the time he's been on Earth, and there are some lives he's saved. He doesn't have a lot of chips to cash in, but he does have a few people he can call for favors if need be. Nothing big, and no one important--but there's some common folk who like him quite a bit, so if he needs a place to lay low, a little money, or a quick ride to someplace safe, there's at least a chance he could get it.

Flaws

Flaw: Alien

Leylze is an alien. While his basic form is mostly humanlike, he is nevertheless obviously strange, with gray skin and hair and extensive silvery tattoos. He stands out, and that's often a very bad thing. Worse, he knows very little about Earth, though he's dedicating himself to learning the essentials quickly. And still worse, he comes from a society that's at a medieval level of technology...so, besides just being from another planet, there's whole sets of items and situations for which he doesn't even have an alien frame of reference.

Aside from the social problems, this also means that Leylze's biology differs from humans significantly--if he's unable to treat himself for some reason, human medical personnel may have a lot of difficulty even understanding what's wrong, to say nothing of actually treating injuries or diseases.

Flaw: Enemies

A healer gathers friends, but also enemies. Aside from those of the Linsverti who might want him dead (but are unlikely to be able to reach Earth easily), Leylze has made a few foes among the criminal element. You heal someone's enemy, and you become their enemy...even if you've healed their friends too. Sure, some criminals are reasonable enough to recognize the value of a fairly neutral healer...but others would prefer to put Leylze six feet under before he brings an enemy of theirs /back/ from six feet under.

Flaw: Linsverti Rage

Leylze is a quiet and peaceful sort most of the time, but he is Linsverti all the same, and like the others of his species, he has a great capacity for battle rage. In situations of high emotion in combat, there's a chance Leylze could lose it entirely. In a berserker state, he can even lose the capacity to distinguish friend from foe. He's capable of using all his abilities in this state, but it should be noted that Leylze isn't really cut out to be berserkering like other Linsverti--the likely result is him sustaining serious injuries as his careful and clever fighting style goes out the window and is replaced with one that more suits a big, tough guy with powers tuned towards making himself stronger and tougher.

Flaw: Linsverti Reputation

The Linsverti are not exactly beloved in the galaxy. They are known as a warlike and barbaric race, and while low-tech, have been recruited by higher-tech societies to be used as vicious and dangerous mercenaries. They're especially often used by criminal syndicates or dictators as bodyguards and enforcers. They're generally big, tough, and very dangerous, with huge and powerful weapons and hair-trigger tempers. Leylze is...well...not big, not tough, and not very dangerous...but he's still recognizably Linsverti, and that means those with galactic knowledge make a rather understandable mistake, which could be pretty bad for poor Leylze.

Flaw: Neutrality

Leylze has a neutral outlook--or he tries to, usually. He tries to stay out of choosing a side in conflicts, and merely defends himself or his patient as necessary. He isn't perfect at it, and he feels a distaste for some of the people he heals--he dislikes himself for what he has done to help people who hurt others, but at the same time he feels a need to hold very strongly to his principles in this.

Flaw: Oaths

Aside from the usual priestly oaths about prayers, ceremonies, refraining from certain substances, and the like, Leylze has several oaths governing his behavior with regard to healing and harming: Leylze may not start fights, but may get involved if someone else started it. Leylze may only use Harming to defend himself or a patient from serious injury or death. Opponents who do not show intent to cause serious injury or death may only be fought without Harming power. Leylze must try to use the minimum force necessary to end a conflict, escalating force as combat continues. Leylze must offer healing to any who are in clear danger from their injuries/diseases/poisons and not already receiving sufficient treatment, regardless of moral outlook. If they refuse, he does not have to insist. Leylze does /not/ have to offer healing to those who have attempted to harm him, a patient of his, or someone attempting to defend Leylze or his patients, regardless of how serious their need is.

Leylze's powers come from his own belief and focus, and thus, breaking these oaths will cause guilt and make his powers unavailable until Leylze feels he has atoned and forgives himself. Time is variable depending on what happened as a result of the oath breaking, but not usually less than an hour. Severe "crimes" may take powers away for lengthy periods.

Flaw: Sacrificial

Leylze abhors violence, and tries to resolve most situations without resorting to violence until it's proven that won't work. This goes up to and includes being willing to suffer injuries if he believes that doing so will resolve the situation without further violence. He won't let someone take his life or do permanent damage, but if he has to take a punch or two to prevent a full-fledged fight, he'll do it without hesitation. Of course, if someone can make him believe that one or two hits will do it, he might not be in a position to fight back when they drop the act and really lay into him.

Flaw: Spirit Light

When Healing, Harming, or Ghost Touch are active, Leylze's skin and hair turn from their normal dull gray to shining silver, making it obvious something is going on. His eyes also fill with silver light. He seems to glow with an inner light, and that light is brighter the more power he is using. Notably, however, the light does nothing to light up the surrounding area at all. It would make him visible in the dark, but would do nothing to brighten the room.


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Born the fifth son of the chieftain of the Uzkyuli warrior tribe, one of many warring Linsverti tribes, Leylze was a small and sickly child who was not wanted by his parents. The Uzkyuli had a code of honor of sorts, however, and he couldn't just be abandoned to die--so he was given an order of priests, the Freylevi, to be raised.

The Freylevi, an order of healers, were hated by the other Linsverti. Warlike and dedicated to proving their worth through violence, the Linsverti abhorred the peaceful priests, and regarded them as weaklings. The monastery of the order every Linsverti despised was the perfect place for the child no one wanted.

The Freylevi took Leylze willingly, and raised him well. He would never be as big or strong as others of his tribe, but among the Order, he found family. He was taught their healing ways, and their kindness. He was taught to fight as well, for the Freylevi recognized that they were hated by the others, and knew the day might come when a healer would have to defend himself for the good of others.

It was a good life, but among the warring Linsverti, it couldn't last. When Leylze was 16, his chieftain father was killed by a usurper, who executed all his sons from oldest to youngest. But Leylze remained, and the usurper could not allow that. Weak though he was, he could be a symbol for those who hated the new chief. All the same, he couldn't just attack the Freylevi. The Uzkyuli hated them like any other Linsverti, but their code of honor forbade the slaughter of the weak.

Striking a deal with alien slavers in secret, though...that was a different story.

The attack came swiftly, and many of the Freylevi died, while others were taken captive. Held on the slaver ship, Leylze gave up hope of ever seeing the fields of home again. But his mentor, the man he regarded as his father by heart if not by blood, studied the ship as they went, and spoke with the guards who were put off their guard by the old man's kindness despite his situation. And one day, when he was ready, he formed an alliance with other prisoners and broke free.

The rebellion was stamped out without mercy, but the old man's goal hadn't been freedom for himself, but for Leylze. In the end, he managed to get the youth to an escape pod, and over Leylze's protests, told him he must go. Before Leylze could move, the old priest was shot before his eyes, and though Leylze turned to charge his attacker, the old priest used the last of his strength to shove him into the escape pod and launch it.

He drifted through hyperspace for days...and then, confused and grieving, crash-landed on Earth. On a strange, unfamiliar new world, with no way home (and questions of whether he should take one if one presented itself), he tries to find a new life.

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