M'gann M'orzz

{{CharacterPage
 * image1=Meg02.png
 * image2=Meg01.png
 * caption=Actress: Ariana Grande
 * fullname=M'gann M'orzz In-Ze
 * aka=Megan Morse-Kent
 * codename=Superlass (formerly: Miss Martian)
 * position=Adorably cute, not quite as naive.
 * age=21
 * race=White Martian
 * role=Superheroine Adventuress
 * type=DC FC


 * quote=

Megan puts her hands on her hips, "I'm in the business of punchin' jerks and chewin' bubblegum--an' I'm ALL OUTTA BUBBLEGUM!"


 * overview=

Having left some of her previous naivete behind, Megan remains sweet, feminine and retains her sense of whimsy. Nonetheless, she has clearly grown up quite a bit, displaying a new maturity and seriousness to go along with it. Largely focused on her professional career as a fashion designer, Megan will, if needed, still answer the call as Superlass...but, she knows she'll never be the innocent she once was ever again.


 * sheet=

Character Sheet
Abilities: Power

Alien Physiology: 6, Flight: 7, Invulnerability: 7, Martian Senses: 5, Martian Strength: 7, Martian Vision: 3, Molecular Control: 2, Percussive Breath: 4, Regeneration: 6, Telepathy: 7

Abilities: Skill

Put Up Yer Dukes!: 5

Advantages: Cultural Absorption

Flaws: Fire, Naive, The Rules, White Martian

Languages: Cantonese, English, French, Mandarin, Martian, and Spanish

Abilities

Power: Alien Physiology (6)

M'gann's Martian physiology is extraordinarily different from a human's. She has vast stamina, capable of operating for days at full capacity without rest. Her physical speed of movement and reflexes are likewise enhanced, letting her move in what might seem the blink of an eye (both Endurance and Speed rated at 6). M'gann's biology is also entirely self contained, requiring neither food, water, nor oxygen, and she is impervious to extremes of temperature. As a result, she can operate safely in the vacuum of space or deep underwater.

Power: Flight (7)

Miss Martian can fly by producing psychokinetic energy, able to travel at incredible speeds (7 on the speed chart) far above the speed of sound, although she's careful of her surroundings, choosing to fly well above flight path heights, when travelling so quickly.

Power: Invulnerability (7)

Miss Martian's body is incredibly resistant to injury, a result of her psionic control over ever atom in her body. Very little, short of adamantium, could pierce her skin, and she can shake off all but the most powerful superhuman blows. If she is specifically lowering her density or in transition from incorporeal form, she has a brief period of increased vulnerability. The 7 reflects her invulnerability on the toughness scale.

Power: Martian Senses (5)

Martians possess nine senses, in total, far more efficient and effective than humans. These senses allow M'gann to see in infrared or x-ray spectrums, as well as to sense the presence of others in her proximity. Her visual range is quintuple that of even the most hawk-eyed human, but can also microscope to show details down to the cellular level. The 5 refers to the range of effectiveness on the distance chart for her vision.

Power: Martian Strength (7)

Miss Martian is incredibly strong in all facets of her body. She could break off parts of a mountain with a single blow or lift an entire cruise liner over her head with relative ease.

Power: Martian Vision (3)

M'gann's eyes can generate a blast of superheated energy, capable of slagging metal or welding things shut. Combustible materials ignite quickly under its force, making use of the power relatively spare and careful. The 3 listed is a measure of its range of effectiveness on the distance chart.

Power: Molecular Control (2)

Like all Martians, white and green, M'gann possesses complete mastery of her body and its matter, enabling a wide array of feats. She can shapeshift at will, holding most any form she can imagine without sustained effort. Since she can also transmute her body's elemental composition, she can even create clothes or weapons out of herself. If she were to be somehow wounded or damaged, she could consciously reform her mass to repair the hurt. In addition, she can alter the density and opacity of her body, making her capable of intangibility, invisibility or even both at once. She can also substantially alter her size, growing or shrinking to accommodate a shapeshift or simply for its own purposes. The 2 in this power's rating reflects the amount of size she can alter based on the size chart.

Power: Percussive Breath (4)

Due to the superb control over her body, M'gann is capable of taking in large amounts of oxygen and focusing the force of her exhalation into something akin to directed, controlled gale-force winds. As a result, she is capable of literally blowing people and things away from her, which is made even easier if there is no friction involved.

Power: Regeneration (6)

Due to her psionic control over every molecule in her body, which allows her to shapeshift and more, M'gann is capable of healing and repairing damage to her body at relatively fast speeds. Much like the well-known J'onn J'onzz, she possesses the ability to recover fully from only a single body part, as long as she can find the necessary biological material to work with. Additionally, this means that there is no single part of her that is more vulnerable than another.

Power: Telepathy (7)

M'gann has a wide array of telepathic gifts, mind to mind communication being the native tongue of Martian society. She can read the minds of others or project her own thought up to a few hundred miles (7 on the distance chart). She can astral project her consciousness from her body, control the minds of others, alter memories and create realistic psionic illusions. She can also project that mental energy as a psionic attack, capable of knocking a person unconscious. Her psionic ability is based on her willpower rating of seven (may grow, in time, but she's still young).

''Skill: Put Up Yer Dukes! (5)''

M'gann is a white Martian and, while she wasn't raised in its society proper, her people value and encourage ritual violence and, as such, M'gann has been trained in some martial disciplines. M'gann isn't quite as violence-happy as most of her kind, though, and perhaps didn't practice quite as much as she should. While still formidably skilled by Earth standards, she's pretty darn good.

Advantages

Advantage: Cultural Absorption

When M'gann, arrived on Earth, she took some time deciding where she wanted to settle down. Travelling the globe, experiencing various countries, admiring different landscapes, M'gann exposed herself to many different cultures and learned that Earth is a very diverse world. Naturally adaptable to her surroundings, she rapidly absorbs new languages and customs, although she may still seem awkward in their actual use.

Flaws

Flaw: Fire

Fire is the bane and curse of Martiankind. The presence of fire disrupts M'gann's powers, causing them to fade in proportion to the proximity and intensity of the flame. If applied directly to her form, she's actually even more vulnerable than a human, suffering burns at twice the rate of a human. In addition, fire will cause an intense, uncontrollable phobic reaction, causing M'gann to flee and seek safety as quickly as possible, and she will remain panicked even some time after she is no longer in danger.

Flaw: Naive

M'gann is naturally trusting and optimistic. She tries to see the best in people and give the benefit of the doubt. Since she also tries not to abuse her telepathic gifts (see: The Rules), this makes her vulnerable to being tricked or misled. Her sheltered nature can also lead to her being overcome with emotion in dark or horrific circumstances. She also is still learning about Earth's inhabitants and its general culture--which is fascinating to her--and this can sometimes make her seem slightly gullible or less-than-bright.

Flaw: The Rules

M'gann, knowing the reputation and history of the white Martian people, is very conscious of her ethics and behavior. Wanting to keep any darkness at bay, she's devised a personal code of honor. Most paramount in this is respecting the privacy of others and trusting them by not invading minds or reading thoughts, unless for heroic purposes or with permission. While she might violate these rules on rare occasions, doing so causes her a great deal of guilt and worry about her moral slide.

Flaw: White Martian

White Martians are, by nature, a savage and violent people, far more prone to evil than good. Although she has much different beliefs, M'gann is fighting against her biology, to some degree, and those instincts do lurk suppressed within her. Should they come out (or be brought out), she might be radically different. In addition, white Martians are known enemies of Earth and most other races and, should her true nature become known, she might face discrimination or distrust.




 * associations=

Special People

 * history=

First and foremost, it must be noted that M'gann's memories...have been altered by her parents. Before they all shipped off from Mars after the War started, M'gann's parents wiped all of her memories and replaced them. She remembers having been raised at home, and that their lives were like some happy dream, except that they had to hide their differences from their fellow white Martians, to avoid being shunned and killed. She is unaware that they did this and, even if she were, she would be incapable of asking them why---because, shortly after arriving on Earth, she and her parents were caught in a forest fire (caused by a malfunction with their landing gear) in which her parents perished...getting her free of it. The last thing she recalls is her mother and father screaming that they loved her, and to make the world a better place. She ran, then she flew, then she cried. And, cried. And, cried.

She roamed the Earth for a long while, just experiencing life on Earth for different people--from the poorest to the richest--as invisible and intangible as a ghost. With time, her sorrow receded, though she never stopped missing her parents. She enjoyed other people's parents vicariously, and experienced Christmas, and Halloween, and followed kids to school. But, always as a ghost. Never for herself. So, after a while, she decided to join in, to enjoy life...the way her parents wanted. She was tired of being a ghost, of not-existing. She picked a spot, in America--because it needed so much help, and materialized. She'd seen superheroes and heard more about them. She could do that! If she tried hard enough. She could go to school, and make friends, and maybe kiss a boy! She could do these things...and she would. For her parents. For herself.

To make the world a better place.

For everyone.

And, so.....

After only two days in America, she was discovered by the Tick and Superman, and upon finding out she was an orphan alien, Superman took her under his (and the Kents') wing. She became one with the family, living on the Kent Family Farm, becoming sisters with Mae, learning to accept herself while also emulating Kryptonians... Then, Darkseid struck and, in some ways, destroyed her second family.

When Superman went into seclusion after thinking her (and other friends and family members) to be dead, Megan hung around for as long as she could, but eventually fell into her old habits of wandering around, seeking herself. She spent a lot of it in college--skipping high school altogether after Clark disappeared. She shapeshifted into various girls and pretended to be a student, sitting in on lectures, and joining sororities. When she was noticed, she simply shapeshifted into someone else.

After deciding on a major and finding a college she really wanted to attend, and as the girl she felt herself to be, Megan sold some (freshly made) diamonds to set aside money for tuition, rent, investments and savings, and falsified documents and school records, and went to Harvard. She was certainly smart enough, and she majored in fashion design (and learned fluent Italian, Japanese, Korean), as she found it the most enjoyable. She joined the most popular sorority. She kissed her first boy. (And, girl.) And, she began to understand the joys of simply living.

When she graduated and applied for an internship at Valentino in Milan, she lucky enough to be welcomed in with open arms, due to her impressive portfolio, fantastic references, and superb reputation for expert construction and fitting (which is pretty easy, as a shapeshifter). However, she regularly returned to America to visit the Kents, and Mae... Things still felt a bit strained, but they were her family. By far, she still gets along the best with her Uncle Tick, and buys all sorts of strange, interesting things from all over the world whenever they remind her of him.

Her life is quite different, now. She rarely puts on the Superlass costume, though it still holds a special place in her heart. She does miss helping people in great need, but she's also come to know the sting of abandonment when one's entire support structure crashes down... and one has no back-up plan.

}}

OOC Information
Actor: Ariana Grande

Alts: Typhoid Mary

RP Likes: Angsty - Classic - Comedic - Heroic - Romantic - Social - Weird

RP Dislikes: Dark - Gritty