+help Files

Hero MUX has placed a copy of our +help files here for easy viewing. Click on a directory section name, or a command name, and it will jump to that section of the page. Click Top to return to the top of the page. Links in the See Also: section of an entry are also clickable links.

+actors
+actors lists actors that are currently being used for characters and what character the actor is currently associated with.

+actor will display all characters whose &actor or &actress matches. The output will list the actor/actress, character @name, and character @alias. The actor/actress will have the search string hilighted to show how it appeared within the string.

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+chars
+chars displays all approved characters on the game.

+chars/allt all characters on the game, approved or not.

+chars displays all characters with names beginning with, where is a letter of the alphabet. (a/b/c/etc). This lists both approved and unapproved characters.

See Also: +chrequest, +chdrop

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+groups
The +groups command lists current player groups on the game. Using +group allows you to see specific information about a group.

See Also:

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+idlers
Displays a list of characters who are considered 'idle'. FC's on this list are considered available for application, and OC's on this list are subject to be @nuked. The basic '+idlers' command works only for approved characters, while '+idlers/app' shows characters still in the approval process.

See Also: +chars, +vacations

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+staff
This command shows all connected staff who are not set DARK, along with their alias, staff position, duty status, and how long they have been idle.

+staff/all shows all staff along with their alias, staff position, and if they are connected or not. For offline or DARK staff, it displays when they were last connected.

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+vacations
Displays a list of characters who are currently listed with 'Vacation' status. Note that this will not list characters which are in storage, such as those in '+chars/avail', guests, staff alts, or staff-managed player objects such as builders.

See Also: +chars, +vacation

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+where
Shows the location of all findable players IC on the game. It sorts the list by location and does not show DARK, UNFINDABLE, or those in UNFINDABLE locations. The /all switch will show all findable players, IC or OOC, and the /ooc switch will show only OOC characters.

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+who
This command displays a list of all findable, connected players, their Status, and Idle time. The list is sorted first by status, and then alphabetically.

+who/idle will show only players who have their @idle message set, as well as displaying that message.

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group-leaders
Commands for Group Leaders: +group/add adds to a the group matching from +groups.

+group/del removes from the group matching from +groups.

+group/set changes the of a group to.

+group/pset changes the of a group to.

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+alias
This is a quick, spam-free way to find a player's @alias without having to view their full +finger info.

See Also: +finger, help @alias

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+bg
Lists the uses of the +bg command. If you omit the [ ] portion (such as '+bg'), you will see your own background information.

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+finger
This command shows you various bits of information about, and if no name is included will display your own information. Most of this is to be considered OOC information, though there is generally also information about the character's IC reputation in the 'Note' attribute.

The element is optional. Using +finger without it will display your own +finger info, just as if you had typed '+finger Jean Grey'.

See Also: finger-setup

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+finger-quote
+Finger Quote

Your &quote should contain your character's motto, or a memorable quote from or about your character. It might also be a famous quote which you feel captures the spirit of the character. Or, you might simply feel that one quite is just not enough for your character. And that's great -- because the +finger code supports it!

To have multiple &quote s, just set your &quote to MULTI: Then you place your &quote s in: &quote_<#> me=

These should start with ' &quote _1' and then proceed in numerical order.

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+finger-setup
Optional +finger setup. Attributes read by the +finger command.

Custom fields may be added as well:

&finger_ me= (Example: &finger_favorite_color me=Blue)

Note: Check out '+sense' for additional sensory options!

See Also: help &

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+quote
This command displays just the "quote" section of +finger. It's useful for characters who have multiple quotes set, allowing one to view them without having to see the full +finger over and over again.

See Also: +finger-quote, +finger

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+sense
The basic version of this command, '+sense', displays information about the area you're in that pertains to your character's particular sensory abilities. It works much the same on a target if an agument as added, such as '+sense Jean Grey'.

If you enter '+sense me', you will see what sense attributes are set on your own character, whether you can normally sense them or not.

To set one of these on your character, just do:

&SENSE_ me=

"Type" can be pretty much anything you like: smell, aura, etc.

Example:

&SENSE_SMELL me=Jean Grey smells like something or other.

If you believe a certain area should have a particular "sense" note, please send a Build +request to ask about having one added.

See Also: +sense 2

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+sense 2
Storing and Wearing Sense Descriptions

This code allows you to keep several "sense" descriptions stored on your character. You can add your current sense message to the stored list, view the stored list, view a specific stored sense description, or you can set one of your stored sense descriptions as your current one.

Examples:

+sense/add aura/true-aura

+sense/list smell

+sense/view aura/masked-aura

+sense/set smell/disguised-smell

See Also: help &

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+sheet
+sheet displays your character sheet, including your character's stats, abilities, advantages, and flaws.

+abil, +adv, and +flaw all show specific entries from your character sheet. Using the version with the "/all" switch shows details from all entries of that type. Using the version that omits a player name will show your own entries instead.

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+tone
This command controls what tones are listed in your +finger information.

Please consult NEWS TONE for a list of appropriate tone options and their detailed descriptions. Add whatever tones that describe the sort of RP that you might enjoy for your character, and this will be displayed for others to see in your +finger and in the +events code.

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+yp
These are the "Yellow Pages" commands.

The "Yellow Pages" or +yp code is designed to help players find characters who suit the RP they're looking for. Basically, you check out '+yp', and if any of the categories on there interest you, you can '+yp/add' them to your character. If you're looking for RP on that subject, you can search for it with '+yp '.

So, for example, if your character is an alien who recently crash-landed on Earth and you're looking for someone to RP with about it, you might check '+yp Magic', '+yp Science', or even '+yp Government'.

If you'd like to add a category but don't see it listed, just submit a +request to the Other category, and staff will look into it.

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+chdrop
The +chdrop command sends a request to staff informing them that you would like to drop your character and put it up for application.

See Also: +chars, +chrequest

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+chrequest
The +chrequest command sends a request to staff informing them that you would like to apply for previously created character,.

See Also: +chars, +chdrop

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+decomp
This command will do a full @decomp of your character, without breaking the buffer as the default MUX '@decomp me' will do. To pull a copy of your character's information, just open up a log in your telnet client, then type '+decomp' and wait. You will know the decomp is complete when you see:

 *** Decomp is complete *** 

After that, you can close your log and you're done -- your character is now all backed up.

The staff does not generally keep decomps of players, so it's a good idea to do a +decomp anytime you make changes to your character.

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+events
+events displays current active events, while +event  displays specific information about a particular event. You can use +event/join and +event/leave to sign up for or cancel your participation in an event.

+event/create creates an event in the system named " ."

You can use +event/set to set the following fields in your event: Once your event is set up, use +event/post to send it to the BBoards.

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+scene
Please note, for this to work, you have to have a minimum of two non-idle players in the room, both set RP_OK.

See Also: +rp, +scene-obj

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+scene-obj
If you're in a coded vehicle utilizing multiple rooms, there may be code in effect to allow you to interact with the room outside.

See Also: +scene

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+selfboot
This command allows you to boot "ghost" connections that are usually caused by dropped connections to your ISP.

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+sweep
If you want to RP in a public room but it's full of idle players, then you may wish to clear it out for your own use. This command will allow you to do so. Anyone also in the room you are in who is disconnected, has an @idle set, or is at least 50 minutes idle will be sent back to their home.

Adding  will simply send  out of the room and home, so long as the one using the command controls the room.

+sweep/all will simply send anyone out of a room who doesn't control it.

+sweep/room works exactly the same as +sweep, most of the time. However, if you are in an object, '+sweep' will affect the contents of the object, while the '+sweep/room' switch will affect the room outside.

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email
If you have no registered email set, this command will set do so for you. Otherwise, it will update the email address for all of your characters. Please note: when registering a new character, you must make certain the new email address matches the one set on all of your other characters. Once this is done, you can then use the command again to update the address for all your alts, if you need it changed.

Staff will never use this address for any purpose other than contacting you when you cannot be reached over the game itself and tracking which characters on the game belong to you. Staff will never share your email address or other personal information with any third party.

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Multidescer
This code allows you you to keep several descriptions stored on your person. You are able to add your current description, delete or view a stored description, see a list of all your stored descriptions, or wear one of your stored descriptions.

The code adds %r%t to the beginning of the desc and a %r to the end.

Please also set the following:

&SIZE me= 

&SKIN me= 

&EYES me= 

&HAIR me= 

Continued In: +desc 2 (name changing option), +desc 3 (Advanced Desc elements)

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+desc 2
For each desc you set on your multi-descer, you can also set a separate @name to be set on your character when you switch to that desc. This is an entirely optional feature, and if you don't set it your @name will be left completely alone. However, if you do wish to use it, it's quite simple to set up. For every desc you have stored, this syntax can be used: '+desc normal' will now @name you to "Clark Kent" and '+desc super' will @name you to "Superman" (if you have 'normal' and 'super' +descs set up). This will then toggle your @name and @alias: '+desc super' will change your @name to "Superman" and your @alias to "Clark.

Continued in: +desc 3

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+desc 3
Desc elements Desc Elements are for those who are code-savvy enough to utilize them. You set attributes on yourself fitting this pattern:

&DESC- _ me=

Such as: &desc-shirt_blue-tee me=a blue t-shirt

Then, you can easily view what t-shirts your character has and switch between them afterward. For example, if your @desc is:

She is a tall woman with an athletic figure. She's wearing [u(desc-shirt)] and a pair of khaki slacks with brown leather shoes.

Then you can use desc elements to switch out which shirt you're using, rather than have to store a whole duplicate desc just to change the shirt.

This is a purely optional bit of code -- if you doubt you'd use it, then feel free to ignore it. :)

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+chat
+chatcon creates a private IC internet chat between you and the player(s) contained in.

+chatadd brings into an already-existing chat.

+chat sends to the player(s) you are currently chatting with. It does not take ':' or ';' as switches, as it is designed to resemble an internet chat room.

+chatwho provides a list of all those in your current chat.

+chatbreak severs your connection to the chat.

See Also: nchat

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+com
IC Communicator (Comlink) Code This is a coded comlink system, to save on coding items and using a parent to make them work. It transmits a message to, a list of player names separated by |s. Otherwise, it works like an IC version of the 'page' command. If you are on a team channel, you can speak IC on that channel with the ' ' command.

For example: '.jla Emergency in Central Park!' displays as:

 [ JLA ] <  IC >   Jean Grey: "Emergency in Central Park!"

The +rcom command transmits a message to the entire room where the indicated player is located. Including the : before your message puts it in the form of a pose. (It works the same as a channel.)

+email
These commands allow you to send IC email messages. You can also include an IC email signature for each of your IC email addresses by typing the following:

&email-sig_ me= 

Example:

&EMAIL-SIG_jgrey@xavierinstitute.com me=%r%bSincerelly,%r%bDr. Jean Grey%R%BProfessor - Xavier Institute

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+music
This command works like the '@emit' (or 'spoof') command, with an added section after the initial emit. This will come up divided into separate lines, indented slightly. It's a good way to do poetry, incantation, or song. Displays as:

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+news
This command emits over the IC-News channel as an IC news broadcast. Note that your name will be appended to it, so others will know who to contact if they want to know more.

Please use this command responsibly.

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+rp
This command is used to find role-play. When you set yourself RP_OK with '+rp/ok', you will hear global RP requests and have access to IC commands, such as the game's dice code and the ability to give and receive +votes. You can set yourself !RP_OK (unavailable for role-play) with '+rp/no', and by adding "all" ('+rp/ok all' or '+rp/no all') the command will affect all of your approved characters (as listed in '+alts').

By default, even characters who are not set RP_OK will be able to hear RP requests unless they set '+rp/gag'. (You can also do '+rp/ungag' to hear them again after having gagged them.)

Using '+rp/who' you can see what characters are currently RP_OK, as well as their current idle times. You can use '+rp/open ' to offer up an open scene, where is a description of the scene, or '+rp/seek' to send out as a request for RP to anyone who's listening.

Some actions may automatically set your RP_OK, but each time you connect to the MUX your RP_OK flag will be reset.

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+shout
This command allows you to send a message to all rooms neighboring your current location. It takes the same arguments as the 'ooc' command or channels (: or ;), allowing you to pose instead of "say"ing your message. Shows to neighboring rooms as:

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mutter
The first form of this command behaves identically to "whisper", except that the other players in the room will see that you have said something. A regular message, or part of a pose enclosed in "quotes", will have some of its words or groups of words replaced by "..." If you enclose a phrase with, it will not be replaced. Poses without "quotes" will simply show that you have muttered something. can be any player in the same room as you.

The second form of this command behaves like the first, except that instead of the entire room hearing the mutter, only people at a place will do so. If you are at a place, those at your place will hear the mutter; if you are not, and the target is, those at that place will hear the mutter. If neither of you are at a place, an error message will be generated.

The final version of this command allows everyone at a place to hear the message in full, while the rest of the room hears the mutter.

This code was written by Deirdre@AmberMUSH.

See Also: mutter2

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mutter2
mutter examples:

mutter Finndo=Can you loan me thirty Pence? I'm broke! Meg mutters to Finndo, "Can... loan... thirty... broke!"

mutter Bleys=:frowns. "What a he is!" She shrugs. Meg frowns. She mutters to Bleys, "What... cheapskate..." She shrugs.

mutter/place 1=:chuckles. "Thank you very much." Meg chuckles. She mutters to the long, mahogany bar, "Thank you..."

mutter/tt Deirdre=Where did you hide those Trumps? At the bar, Meg mutters to Deirdre, "Where... Trumps?"

See Also: mutter

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nchat
nchat/con annonces your IC connection to the chat server.

nchat/disc announces your IC disconnect from the chat server.

nchat sends to the chat server.

This code was written by Deirdre@AmberMUSH.

See Also: +chat, help comtitle

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@temit
These commands work exactly like '@emit' or 'spoof', but they will change whatever you surround with <> brackets to the "mindspeech" format. Will show as: Professor X sends, << I am the very model of a modern major-general. >>

See Also: TELEPATHY

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ooc
Allows a player to speak or pose OOCly or out of character. Normally, this will look like: By setting your 'ooc-colors', you can affect the ansi colors displayed in the command. This is done in the following format:

 &ooc-colors me= | 

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paste
This will allow you to easily post several blocks of text (such as a poses) at once, without needing to format them.

Simply type: " paste one|two|three " to separate each item onto a different line:

one

two

three

paste/ works the sake way, only you include the names of others. Each name must be a single word only, so you may need to use @aliases to make it work properly. The command syntax would look like:

paste/Name1 Name2 Name3= one|two|three

The name list can also just be a single person.

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spoof
Works like the "@emit" command. Sends to everyone in your current location without prefixing it by your character name. You can also send the message to everyone in the room that contains the object you are inside with the /room switch. The other switches for "@emit" will not work with "spoof".

See Also: help @emit

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BB
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EMPATHY
+em/scan sends a message to the player(s) contained in, informing them that the sender is empathically scanning them.

+em = sends to the player(s) in, responding to a scan that has been done.

See Also: TELEPATHY

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LANGUAGES
This set of commands allows your character to ICly speak in different languages. The languages which are in the system at present may be found with the basic +languages command.

Without an argument, +speak lists the languages your character knows. When an argument is used, it selects that language from your list as the current language you are speaking. lsay works just like say, but uses your current language.

lpose works like pose, but the text surrounded by <> 's will be coded into your current language. lemit (or lspoof) works the same way.

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PHONE
Keep in mind that this system does have its quirks and you may encounter a few oddities from time to time. This is a single-line phone, and does not properly support multiple simultaneous calls.

If you wish to give your phone answering machine capability (from 'rings') you should type the following:

&phone_machine me=YES &phone_message me=

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TELEPATHY
+tcon establishes a telepathic connection between you and the player(s) contained in.

+tadd brings into an already-existing link.

+t sends to the player(s) you are currently in telepathic contact with. It takes the ':' and ';' switches just like actual channels do.

+twho provides a list of all those in your current mental link.

+tbreak severs your connection to the telepathic link.

See Also: @temit, EMPATHY

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+ic
Sets you IC and transports you to your last IC location.

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+ooc
Sets you OOC and transports you to the OOC lounge.

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+glance
This command displays the basic appearance information for other characters in your immediate area, such as their name, sex, age, size, hair/eye color, skin tone, and their SHORT-DESC attribute.

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+map
This command allows you to see an ASCII map of an in-game area, which indicates if you are located within one of the rooms on it.

Example: "+map ny" displays the map for New York City.

The basic '+maps' command lists what areas are available and what the for each area is.

Some areas will call up a local map when you just type '+map'.

Adding the /full switch lists major rooms linked off of the main map rooms.

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+meet
You must be IC and approved to use this command, as must be the person you're targeting. It will send a "meet" request to the person in question, allowing them to either join you, summon you to join them, or decline the request.

+meet offers to join or summon.

+minvite invites to join you at your location.

+mrequest requests to allow you to join them at their location.

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+poi
This command displays various points of interest for areas on the game grid. The basic version of this command lists the available cities, each of which has a separate listing. The second form of the command will list all the detailed points of interest for that area of the particular city, accessible from its number from the +poi listing.

Example: '+poi 1' The third form will show a specific point of interest for a specific room, similar to the second form.

Example: '+poi 1/1'

The final form, +poi/find, lets you search for a particular word that describes a location, such as if you're looking for a particular type of location on the grid.

Examples: '+poi/find coffee' -OR- '+poi/find restaurant'

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follow
The basic use of this command is 'follow '. This will then cause you to literally follow wherever they go, as if you were tracing  their footsteps. You can type 'follow' again with no argument to stop following them.

When you 'follow/stop' someone who is following you, you stop them from following you anymore.

Using 'follow/block' or 'follow/unblock' you can block (or unblock) from following you. You can use 'all' instead of a name and block anyone. Please note that if you 'follow/block Joe' and then 'follow/block all', 'follow/unblock all' will not unblock Joe, it will just remove the flag  that blocks anyone from following you.

To completely unblock /everyone/ from following you, just use the 'follow/clearblock' command.

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rooms
In rooms where the room code is active, there are mulitple descs available for use. Just type 'rooms' to see the list.

Then, you can select a desc by using 'room ' where is the letter code corresponding to the desc you want.

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+alts
This command displays each of your characters, as well as the character's @alias, type, and approval status.

+alts/field will show your character list, names and aliases, as well as the ' ' attribute for each.

For example, '+alts/type' would display something like: The first column is the alt's name, the second the alias, and the third the, in this case the TYPE attribute.

See Also: +mail

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+beginner
MUX is new to some of you and probably a little daunting. To ease your feelings of panic, we offer a very basic list of commands that will get you looking around and using the various features of the game.

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+census
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+connect
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+idle
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+last
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+mail
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+time
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+todo
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+uptime
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+vacation
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+view
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+watch
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places
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poll
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