Rocket Raccoon

{{CharacterPage
 * logo=
 * image1=NoPic.jpg
 * image2=NoPic.jpg
 * caption=
 * fullname=Rocket Raccoon
 * aka=
 * codename=Rocket Raccoon
 * position=Guardian Of The Keystone Quadrant


 * age=32


 * race=Other


 * role=Anti-Hero


 * type=Marvel FC


 * reg=Unregistered
 * quote=

"I ran away to space to avoid an arboreal life. Then I buddy-up with a tree. Note to self; make better life choices."


 * overview=Rocket Raccoon hails from the appropriately named "Raccooniverse" where he was.... had you going for a moment, didn't I? But seriously... Rocket is an "Enhanced" Raccoon who once served as "Guardian Of The Keystone Quadrant". Where he was the Chief Law officer of "Halfworld", a colony for mentally ill humanoids which was run by sentient robots.


 * sheet=

Abilities: Raccoonatic

Enhanced Raccoon: 2, Raccoon Senses: 6, Raccoon Weapons: 1

Abilities: Skill

Athletics: 6, Demolitions: 8, H-2-H Combat: 6, Piloting: 6, Stealth: 6, Survival: 6, Tactical Genius: 8, Tracking: 6, Weaponry: 8

Abilities: Tech

Guardians Uniform: 4, Passport Bracelet, Rocket Pack/Skates: 2, Twin Laser Pistols: 5, Weapons Cache: 8

Advantages:

Flaws: Borderline O.C.D., Don't Call Me Tiny!, It's a Raccoon!, Liefeldian Guns, Napoleon Complex, Who Ya Callin' Cute?!

Languages: English, Kree, Shi'ar, and Skrull

Abilities

Raccoonatic: Enhanced Raccoon (2)

Rocket Raccoon is the decendant of a large number of animal companions for the mentally ill that were uplifted and enhanced by the Robots of Halfworld to serve as caregivers for the insane humanoids of the planet.

Over time these enhanced animals became more than simple companions and caregivers. With the robots cut off from the insane humanoids, the animals eventually evolved beyond what they were created by the robots for.

Rocket's inherited enhancements give him a gifted intellect, a more humanoid bipedal stance, and also enhance his strength slightly. Allowing him to carry around 200 pounds worth of equipment. Which given Rocket's passions, usually consists of one or more of his big honkin' guns.

Raccoonatic: Raccoon Senses (6)

Like the common garden variety of Raccoon, Rocket's senses are beyond the range of that of the normal human specimen. In addition to a keen sense of hearing, scent, and eyesight, Rocket also posesses excellent night vision. Also like normal raccoons, Rocky's handpaws are "hyper sensitive". As two-thirds of the area responsible for sensory perception in a raccoon's brain is specialised for interpreting tactile impulses. This means even without aid of his eyesight, Rocket's capable of identifying objects before even touching them, thanks to vibrissae located above his claws.

Raccoonatic: Raccoon Weapons (1)

While Rocket Raccoon may prefer to fight with blasters, bullets, and bombs, there are times when he has to fall back on his more primative assets. After all, he is a super-evolved raccoon. He's got his natural teeth and claws. Sure he may only depend on them when the chips are down and the clips are empty. But never let it be said that he's not just as formitable whether he's packing an arsenal or fighting tooth and claw.

Skill: Athletics (6)

Rocket Raccoon is an very athletic individual. Of course, that's no surprise given his Raccoonish heritage. Like his lesser evolved cousins, Rocky's both energetic and active as well as a natural climber. Rocket does his best to keep himself in peak physical health and condition for a being of his age and species. Of course, he has to keep himself in good shape, given his passionate love of really oversized weaponry.

Skill: Demolitions (8)

There's a lot of explosives know-how packed into Rocket's furry little noggin. He knows just what size, type, and placement of explosives are needed to get the job done. He can build, prep, and even disarm various types of explosives. As long as he's got the right stuff on hand to do the job, there's very little he can't reduce into a charred pile of wreckage. From fortified bunkers and spaceships to even a UCT Templeship.

Skill: H-2-H Combat (6)

While he's been well trained in it... Hand to Hand Combat isn't really Rocket's style. Especially now away from Halfworld where he's at serious major height disadvantage against most opponents. But he's also more comfortable using his weapons in a fight. That's not to say he's not capable of fighting with teeth and claw, it's just not his first choice.

Note: Rocket's H2H rating is -2 against opponents larger than him.

Skill: Piloting (6)

Rocket's a naturally gifted space pilot. He's equally proficient in both offensive and defensive flight maneuvers. While not a fully trained combat pilot, he can hold his own in a pinch should it come to that. In addition, Rocket possess a great deal of know-how when it comes to Starship Operations. Which can come in handy when one has to "borrow" a ship for an extended period of time. He's always got a few tricks up his short sleeves, allowing him to get in and out of some of the toughest scrapes. He's got all the piloting knack and tricks of a pint-sized Han Solo.

Skill: Stealth (6)

Rocket Raccoon is built for stealth. Nature designed his species that way. Short, compact, light, and quick on his feet. So whether it's infiltration or just slipping by some enemies, Rocky's the guy... err, Raccoon for the job. Plus he can always lower himself and try to blend in as a really large normal Raccoon. Just no jokes about blowing his cover by knocking over garbage cans. It's embaressing enough when it actually happens.

Skill: Survival (6)

It's a known fact that Raccoons are incredibly hearty creatures. In nature they originally inhabited deciduous and mixed forests, but their highly adaptive nature has allowed them to not only survive but thrive in mountainous areas, coastal marshes, and even urban areas. The same can be said for Rocket Raccoon, thanks to not only his Raccoon instincts but also his keen intellect and training. Of course, in Rocket's case it's unlikely he's going to lower himself to eating out of a garbage can.

Skill: Tactical Genius (8)

Kree Intelligence: "Don't let it's looks fool you. We charted it within .024 points of optimum intuitive grasp. It's instincts in any given situation, invariably play out positive. It's a tactical genius."

While the Kree may see anything not of their species to be a L.L.F. (Lower Life Form), Rocket Raccoon's tactical skills are impressive even in Kree circles. Maybe it's cosmic luck or karma, but even Rocket's wildest plans seem to always work out in his favor. Now if people woild just listen.

Skill: Tracking (6)

Rocket Raccoon's senses operate on a level a great deal better than the average human. His animal senses and instinct combined with his keen intellect make him almost a perfect tracker. He can find and follow familiar scents with ease. And unlike the less evolved tracking animals, at least he's not fooled by the usual tricks sometimes used to throw off scents. In another life he would have made a hell of a bounty hunter.

Skill: Weaponry (8)

When it comes to combat situations, Rocket Raccoon's not really built for hand to hand combat. So it's a good thing that his primary prefrence when it comes to combat is firearms. Whether it be laser pistols or massive chainguns. When it comes to guns... Rocket's motto is 'Bigger Is Better' whether it's in size or caliber. Rocket knows his guns, no matter the type. And he knows how to clean, repair, and maintain his arsenal.

Tech: Guardians Uniform (4)

As a member of the Guardians of the Galaxy... Rocket Raccoon has several custom uniforms to choose from. Each one tailored for his somewhat unique bodyshape and tail. The uniforms offer some resistance to standard weapons and blaster fire... and with a helmet can function as a spacesuit in a pinch. The uniforms come equipped with basic communication gear and also a handy belt with pouches for his explosives and holsters for his guns.

Tech: Passport Bracelet (0)

Part of Rocket Raccoon's Guardians of the Galaxy gear is his passport bracelet. Gene-Linked to Rocket's bio-signature the bracelet allows instant teleportation from Knowhere's Continuum Cortex to anywhere in the Galaxy. This allows the members of GotG to come and go from various planets such as Earth without the need of a spaceship. It's also pretty handy should Rocket require something from his arsenal on Knowhere.

Tech: Rocket Pack/Skates (2)

You can't have "Rocket Raccoon" without some kind of rocket. Note: While Rocket will refer to them as Skates, theyre actually more akin to Rocket Boots. Typically due to fuel requiremets... the Rocket Pack is more ideal for space based missions. While the more compact Rocket Skates are better for short planetside flights. Both allow him to carry at least one other person with him. Though someone close to his own size is ideal.

Tech: Twin Laser Pistols (5)

While Rocket has an entire arsenal of weapons at his disposal, his standard day-to-day weapon of choice is a matched pair of trusty laser pistols. Much like Jango Fett (who obviously copied him), Rocket keeps his twin blasters in a pair of holsters worn on each hip for easy access, since in this universe sometimes a gun is your only friend. Each blaster fires an energy beam which can be modified to either stun or wound.

Tech: Weapons Cache (8)

Rocket loves guns. The bigger the better. And no, he's not compensating for his height. At least that's what he claims. Considering his love of guns, it's probably not a good idea to even suggest such a thing. While Rocket Raccoon's day-to-day weapon of choice is his twin blasters, he has a large arsenal to choose from. After all, some times you need something with a bit more stopping power. Most of the weapons in Rocket's arsenal are large laser rifles and chainguns. As well as various explosives. From small grenade-like charges to ones that are a bit more substatial.

Note: Treat this tech much like an Omni-Gadget. In addition to his blasters, Rocket will usually carry some type of large ammo-fed weapon with him. And typically carries several explosives on his belt.

Advantages

Flaws

Flaw: Borderline O.C.D.

Rocket displays some signs of Obsessive Compulsive behavior. Especially in regard to weapons maintenance. During downtime it's not uncommon for Rocky to dismantle his equipment and clean it several times in succession. It's likely related to the way Raccoons use touch to percieve the world.

Flaw: Don't Call Me Tiny!

They say that good things come in small packages. Well, you don't get much smaller than Rocket Raccoon. A genetically engineered raccoon, Rocky stands only about 2 1/2' tall. Naturally his height causes some unique problems when dealing with a world built for the average sized human.

Flaw: It's a Raccoon!

Let's face facts. Rocket is... well, a raccoon. Sure he's been uplifted and engineered, but that won't matter to most people. In fact, it may make things harder for Rocky. And then there's the usual raccoon stereotypes. That they carry loads of diseases, are bandits, and eat garbage.

Flaw: Liefeldian Guns

Rocket Raccoon has a special affection for big guns. The bigger the better. Even if it's proportionatly absurd. Perhaps he's simply trying to overcompensating for his short stature. Sort of like the guy who buys the biggest car available, to make up for other percieved shortcomings.

Flaw: Napoleon Complex

Like many height disadvantaged individuals, Rocket makes up for his short stature by having a whole lot of personality. He's quick-witted, playful, and sarcastic. And that's with his friends. His enemies are in for a whole lot worse, where his mouth is almost as dangerous as his arsenal.

Flaw: Who Ya Callin' Cute?!

It's difficult at times to be taken seriously when the most common reaction to your appearance is variations of "Awww, cute!". It's not as if human types can help it, it's simply an aspect of their nature. Sometimes being short, furry, and cuddly can be a real pain in the ass.


 * associations=

{{Association }}
 * Name=The Guardians of the Galaxy
 * Link=Guardians_of_the_Galaxy}The Guardians of the Galaxy
 * Image=GOTG-Team.png
 * Text=Rocket is a member of the Guardians of the Galaxy.


 * history=

"Now Somewhere In the Black Holes of Sirius Major There Lived a Young Boy Named Rocket Raccoon." -- A long time ago in the "Keystone Quadrant" of the Galaxy, a race of unknown humanoid aliens created a colony for the mentally ill on a planet. Eventually the aliens abandoned the planet and erected the "Galacian Wall", a barrier that would prevent the insane humanoids from ever leaving and anyone else from ever visiting what they considered an embarrassment. Leaving the patients in the care of the caregiver robots.

Some time later, the robots themselves gained sentience. And unhappy with their roles of caring for the Loonies, uplifted and enhanced the various animal companions on the planet to take their place. Leaving the care of the insane humanoids to the animals, the Robots sealed themselves off from everyone on the otherside of the planet. Eventually turning the other half of the planet into a high tech mechanical city. This earned the planet the official name of "Halfworld". In time, the Animals became more than simple caregivers.

This is where Rocket Raccoon enters our story. As the Chief Law Officer of Halfworld, Rocket and his crew got involved in a lot of crazy adventures. Eventually even curing the humans of their insanity. And along with the Robots brought down the Galacian Wall. Leaving the now sane humans to run the planet, the Robots, Rocket, and most of the other Evolved Animals left the planet to find their own fortunes in the Galaxy. Eventually after some time Rocket became separated from the others and took up mercenary work to pay the bills.

It was here he ran afoul of The Kree and ended up arrested due to a number of trumped up charges. Though thankfully Rocket got a reprieve when the Annihilation Wave threatened everything. Joining up with a number of other quirky heroes to help save the Galaxy. Ever since then he's mostly been running with the same circle, who have now come to call themselves "The Guardians of The Galaxy." --- "Seriously... what a bunch of A-Holes."

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