| Gear: Armored Costume (4)|
The armor worn by the Batman is a polymer blend called Nomex. This allows for flexibility, agility, while not taking away from the defensive provided to the wearer. It is both fireproof and heat resistant and comes with specially designed gauntlets and boots. 'Fines' extend out from the forearms of both Gauntlets which aid in disarming opponents in combat.
The cowl has sophisticated communications equipment built into the 'ears' of the hood. This allows Batman to link with the bat cave, his vehicles, as well as mundane communications frequencies.
Starlight night-vision lenses slip into place when needed and there's a field of view display that protects him from sudden flashes. The lenses can also give him an infrared spectrum of view and provides limited protection to his face and head.
(Note: Must be worn to be effective)
Skill: Martial Arts (9)
Batman has spent the better part of his life training his body to the peaks of human conditioning. Studying under masters in almost all forms of martial arts and honing his personal skill until he's nearly created a form of fighting that is uniquely his own. Taking elements from most known styles, he specializes in combat with multiple targets and the use of deception, improvisational weaponry, and mobility. It is a highly fluid form of fighting.
(Notes: This ability is used in place of Agility, primarily. It is touch-based and is limited by physical strength and mobility.)
Gear: Utility Belt (4)
The utility belt of the Bat is a versatile addition to his costume. Within can be found a number of functional and combative implements, such as:
Batarangs: Traditional projectiles filed down to resemble a bat. Several different variants of the traditional styles include: Low Yield Proximity explosives that can be embedded in the wall near opponents.
Romote linked to lock onto a target and 'loop back around' to hit them from behind.
He carries traditional thrown projectiles with a blunted end for disorienting targets.
Pellets: Smoke, freeze, and distractionary explosive.
Explosive/Sealing Gel: A remotely controlled, quick drying explosive for setting traps against heavily armored enemies or clearing paths.
Bat-Something: Extra equipment that is as versatile as the situation dictates. Allowing Batman to construct simple equipment on the field, as needed. Nothing 'extraordinary', but it's said that he is never in a situation for which he is not prepared.
Grapnel Gun: A line of high strength cord attached to a grapnel fired from a pressurized launcher. He carries one main and a secondary that can be attached to fire a single line in two different directions.
Tools: Hacking, cutting, first aid, and extreme circumstances equipment. While he may seem over encumbered, he carries smaller quantities to give him better agility in combat.
Gear: Vehicles (2-4)
Developed in house at Wayne Technology, the Bat-vehicles are all defunct or prototype military projects. Each has a full range of communications/weapons/sensors/and all the bells and whistles, including an I-Pod stand.
A comprehensive list of the Bat-vehicles: The Batmobile, Bat-wing, Bat-cycle.
Bruce Wayne also has a garage full of top end sports cars and classic automobiles that would make Jay Leno jealous.