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Overview[]

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Blind mutant, protected by nature

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Name:
Emira Orenda
AKA:
None
Codename:
Gaea
Age:
21
Mutant
Civilian
OC
Unregistered

Gaea


Emira Orenda, A.K.A. Gaea, is a blind mutant living in New York City. At a glance she is harmless, and even helpful, but efforts to hurt her have been met with an extremelly violent response from nature, ranging from the sudden onset of catastrophic storms to the rapid growth and animation of plants and animals. She does not seem to be able to control the violent responses. The only power she seems to be in direct control of is her ability to heal with a touch, and her ability to sense living things with pinpoint accuracy, despite her blindness.

Sheet[]


Character Sheet



Abilities: Power

Dissolve Unnatural: 6, Healing Touch: 6, Lifesight: 2, Natural Immunity, Nature's Wrath: 8, Regeneration: 6, Taming the Wild


Advantages: Eidetic Memory, Street Healer, Watched


Flaws: Blind, Death Sickness, Innocence, Limited Healing, Uncontrollable Power


Languages: English



Abilities



Power: Dissolve Unnatural (6)

Emira's touch, while beneficial to living creatures, has a decidedly opposite effect on nonliving, unnatural, or undead material. When she touches them, and attempts to use her healing powers to mend or heal them, they instead dissolve, breaking down into their basic elemental components to be reclaimed by the earth. This applies mostly to bodies which have been dead too long to be resurrected, and to undead creatures... But can also apply to man-made materials such as alloyed metals or plastics. It has no effect on basic elements, or objects commonly found in nature.



Power: Healing Touch (6)

With a touch, Emira is capable of restoring a person back to normal at an incredibly rapid pace... She can't regenerate lost limbs to a person, but she can purge disease and poison from the body, as well as bring someone back from the dead, as long as their body is still intact, and they have been dead for less than a full day.



Power: Lifesight (2)

Emira is physically blind, but part of her mutation involves a sort of second sight, that allows her to pinpoint the exact location of living things, and determine their size, and rough dimensions. The second sight, unlike normal sight, is not limited by physical obstacles, but it can only see living things, making the undead, robots, and inanimate objects invisible to her. Emira's lifesight can sense life up to a mile away, but cannot make out any fine details, making telling exactly who someone is next to impossible.



Power: Natural Immunity (*)

The forces of nature cannot, and will not work against Emira. Quicksand will not suck her beneath the surface, earthquakes will shake the earth everywhere except where she is standing, trees will not fall on her, lightning will not strike her, animals will not attack her, and extreme temperatures will normalize in her immediate vicinity. This applies to both natural phenomenon, and to powers that control aspects of nature. This does NOT apply to attacks such as holding her head under water, or throwing a rock at her with all the strength you can muster.



Power: Nature's Wrath (8)

When threatened with any sort of violence, Emira herself is mostly incapable of defending herself. However, due to some quirk of her birth, or an unknown power of her own, nature itself seems to fight her battles for her, with brutal, unforgiving ferocity. This can take several forms, but mostly revolves around the rapid, catastrophic growth and animation of plants in the area, and the summoning, and empowering of local animals to come to her rescue. The exact details vary based on her surroundings and the local flora and fauna, but the results are almost always a tremendous amount of damage done over a wide area in Nature's efforts to protect Emira from any threat.



Power: Regeneration (6)

Limited : Must have direct contact with the Earth, without unnatural materials between them.

As long as Emira has direct contact with the earth, she will regenerate at a highly accelerated rate thanks to the Earth's energy. This will heal just about all wounds, but will not restore lost limbs, and will not resurrect her should she die.



Power: Taming the Wild (*)

Animals are perfectly at ease with Emira's presence. Guard dogs wont bark at her, strays, even those who are people-shy will allow themselves to be pet or carried by her, and wild animals will neither attack or run away from her. This doesn't mean they wont do these things with anyone she happens to be with, the power only covers Emira herself.



Advantages



Advantage: Eidetic Memory

Though her memory isn't photographic, thanks to her lack of conventional sight, Emira has an impeccable memory. She can memorize everything from exactly where she put the sugar, and what's in front of it, to the layout of a city block that she's wandered around all of once. It enables her to move around familliar areas without the use of a cane or other aide for her own blindness, and also allows her to know when something is even a little bit out of place.



Advantage: Street Healer

Emira heals indiscriminately, and doesn't ask questions... this, along with the catastrophic consequences that it would bring about, has kept her safe by keeping her from being the target of various villainous sorts who might need her services later.



Advantage: Watched

Emira, after her first episode displaying Nature's power against the things that threatened her, is being observed by several official and unofficial entities, most of which are of a mind to keep a disaster like that from happening again. Though Emira can't call on them to protect her, most of them, if they're able to gather intel on a potential threat, will actively work to keep that threat from ever reaching Emira.



Flaws



Flaw: Blind

Emira is physically blind, her lifesight notwithstanding. She cannot make out details about living things, and cannot see dead, or inanimate objects at all.



Flaw: Death Sickness

Emira is very closely tied to life and nature, as a result, anything that dies, or is profoundly unnatural within the scope of her lifesight makes her physically ill. This usually takes the form of extreme nausea... and may trigger a response by nature, if it's a dangerous sort of unnatural presence.



Flaw: Innocence

Emira tends to think that there is good in everyone, no matter who they may be, and often operates under the assumption that they have no bad intentions, toward her or anyone else.



Flaw: Limited Healing

Though Emira can heal others with a touch, that power does not appear to extend to herself.



Flaw: Uncontrollable Power

Emira is unable to control nature, even though it comes to her aid when she's in danger. As such, she can't really turn it on or off either, and nature appears to have a very arbitrary way of determining what is, and is not a threat, and tends to deal with those threats in an exceptionally harsh manner. Nature does not appear to be able to discriminate between Emira's friends or her enemies, and doesn't seem to care about collateral damage.

History[]

Logs[]

The following logs feature Emira Orenda:


News[]

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Associations[]

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Wanted[]

Emira Orenda's Wanted List
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