|Energy Source: Arc Reactor (8)|
Created by Tony Stark, the Arc Reactor is a clean energy source that serves two primary functions. The first being that it powers the electromagnet that protects Tony's heart from the shrapnel embedded in his chest, thus keeping him alive. The second function being that it powers Tony's Iron Man armors when worn. The Arc Reactor is capable of producing an extremely high amount of power for elongated periods of time, without the harmful byproducts of most energy sources.
Note: Rating refers to length and duuration of the Arc Reactor as a Power Source rather than raw power of the device.
Armor: Armor Selection (*)
Tony Stark has a large variety of armors at his disposal, stretching all the way back to his original creation. These armors are basically the same, at least in theory, but some are more specific than others, built for specific purposes.
Rather than listing each and every armor in the Iron Man collection, this Ability Listing is just to allow Tony access to these armors or new ones that he creates. As various suits are created or used IC, base stats/attributes will be added to this file to keep track of them.
Standard Armor: Agility 7, Strength 8, Toughness 9, Perception 8, Intellect 8, Willpower 7
Iron Style: Combat (7)
Tony Stark's combat prowess only comes into play when using the Iron Man armor. He invented it, so he knows how to best utilize it for combat situations and against opponents, multiple or otherwise.
Offensive Weaponry: Energy Blade (5)
The Iron Man armor's left gauntlet can emit an energy sword, which can be used for offensive purposes. This sword can also be shifted into an energy shield for defensive purposes.
Support Systems: Energy Conversion (4)
The Iron Man armor is designed to absorb and convert nearby energy sources, if and when necessary. The suit can absorb from energy sources including heat, solar, electrical, magnetic, geo-thermal or kinetic. Even the planet itself can be used as an energy source. This absorbed energy can then be converted into electricity or fueled directly into the power cells of the suit.
Rating refers to the radius from which energy sources can be locked on and absorbed from.
Recharge Speed: 0 - 2 (News Speed), depending on the amount of energy there is available to be converted and diverted into the Iron Man's systems.
Defenses: Energy Shield (8)
The Iron Man armor is capable of creating an energy shield around itself that is strong enough to protect it from anything up to a nuclear attack. This energy field can also be used to reflect attacks while staying mobile. The field can be extended slightly to encompass people and objects that are very close to the Iron Man suit.
Rating refers to the toughness of the energy shield, as it is capable of withstanding nuclear levels of punishment, even at a miniscule 2 percent.
Support Systems: Enhanced Durability (9)
The technology behind the durability of the Iron Man armor consists of a high end complex combination of crystalized carbon iron/steel hybrid alloys, all of which have been aligned on the molecular level. These alloys have then been enhanced by magnetic fields and coupled with layers of hyper alloys such as titanium, tungsten, and vanadium. Reinforce all of that with carbon-based nanotubes and you've got a pliable shell that is ultra resistant to the most extreme levels.
Minus the technobabble, the Iron Man amor is designed to withstand great feats of punishment. It takes little to no damange from ballistics, rockets/missile and even powerful lasers. Kinetic and thermal impacts have no bearing on the suit, as well as electricity or fire or energy blasts. Resistant to both ends of the extreme weather scale, from 0 Kelvin to temperatures equal to the Sun. Refactory coating protects the suit from radiation.
Rating refers to the toughness of the suit being able to withstand a nuclear explosion. Which it can.
Bonus: Specialized circuitry within the suit protects Tony from telepathic attacks and mind hackery.
Support Systems: Enhanced Speed (2)
Iron Man's Armor is capable of allowing Tony to move and react at speeds well beyond what is considered to be normal.
Support Systems: Enhanced Strength (8)
Iron Man's armor is capable of allowing Tony to lift more than 100 tons with no problem. He is capable of reaching no higher than 250 tons if being powered by a more sufficently more powerful source.
Strength Level subject to fluctuation depending on Model of Armor in use.
Support Systems: Flight (6)
The jet boots on the Iron Man armor allow Tony to reach transonic speeds with ease.
Bonus: When using the Jet Boots as a booster, Iron Man is capable of reaching a strength level of 9 (500 Tons).
Support Systems: J.A.R.V.I.S. (9)
J.A.R.V.I.S. (Just Another Rather Very Intelligent System)
The Iron Man armor has a built in computer system that assists Tony with numerous things. While keeping Tony up to date on the status of the suit, it automatically jams on lock-on targeting systems within range. It provides statistical data on the environment and opponents, which allows for an upper-hand when strategizing.
There are a wide variety of sensors within the suit that feed information back to the computer. Radar, lidar, night vision, physiological and medical scanners. These scanners enable Tony to monitor vitals, as well as heart and brain scans; real time physiological information can be obtained through these sensors. The suit also has the ability to scan environments, locking on to specific content of an atmosphere and/or life forms up to and including astral projections.
Rating refers to the range from which the computer is capable of obtaining information in conjunction with signals that are based off Stark satellites and Stark's own wireless networks.
Scan: Any and all biographical information, vitals or strategy assisting information is at the discretion of the Player of Characters Involved in the Scan. (Consent Based)
Offensive Weaponry: Lasers (5)
The Iron Man armor can fire basic lasers that are powerful enough to be used for welding purposes or standard combative efforts.
Support Systems: Life Support (1)
The Iron Man suit comes with a high-end, state of the art, life support system that kicks in whenever Tony's vitals decrease to a certain point. The system itself is a Stark Medical design that works at a faster rate to double the chances of Tony's survival.
The Life Support system can only be used to keep Tony alive. It does not heal, it supports his life. Injuries still have to heal on their own human scale.
Support Systems: Magnetism (4)
The Iron Man armor is capable of creating magnetic fields which can be manipulated in a push or pull capacity.
Rating refers to the maximum strength that can be put behind the push or pull of a magnetic field.
Offensive Weaponry: Missile Box (5)
The Iron Man armor comes equipped a compact missile box which houses up to eight different types of rockets. Due to Stark's own personal beliefs, these rockets are all designed to be non-lethal but can be used to neutralize threats. Built from Smart Missile technology, each missile can scan and seek out multiple targets, firing at a moment's notice. The missiles themselves are capable of reaching speeds of Mach 2 in under five seconds.
Rating refers to the variable nature of each of these rockets, as depending on which type is used, the results may vary. Though the damage should be about the same, give or take.
Missile Selection: Concussion, High Temperature Thermite, Fire Suppressant, Smoke, Tear Gas, EMP, Flare, Net, Knockout Gas, Taser, Sonic, Boomerang, Web, Fireworks, Delay Decoy
Offensive Weaponry: Multi-Beam (5)
The Iron Man armor is capable of firing off multiple beams of energy all at once and in multiple directions. The Multi-Beam only works with energy recently absorbed, though.
Offensive Weaponry: Omnibeam (*)
The Iron Man armor can produce a vast variety effects when it comes to the Omnibeam. From generating incredible heat, blindness causing lights, ultrasonic attacks or even disintegration, the Omnibeam is capable of doing any or all of these, or any combination thereof.
The non-rating is based on the fact that depending on what exactly comes out of the Omnibeam, the scale from which it is measured will change.
Offensive Weaponry: Pentabeam (8)
The Iron Man armor can emit an extremely powerful beam focused through a microwave lensing projector. This allows the suit to combine a variety of different energy sources, such as mega-joule electrons, protons, neutrons and acoustic energy into an extremely powerful beam that drains the Iron Man's energy significantly with each use.
Offensive Weaponry: Plasma Discharge (6)
The Iron Man armor creates a plasma discharge of considerable strength when it comes into contact with Vibranium.
Support Systems: Power Cells (8)
The Iron Man armor is powered by a variety of different fuel sources, all of which are built into the armor itself. It employs solar converters, electrical batteries and a Stark Enterprises designed on-board beta particle absorption generator. All of these things, combined with the Arc Reactor, power the armor and all of the functionality within.
Rating refers to the maximum power that exists within the armor at full capacity, based on the combined fuel sources.
Offensive Weaponry: Pulse Barrage (7)
The Iron Man armor can discharge this long range attack, which consumes low levels of energy in practice. It possesses a longer range than the normal Pulse Bolts and also fires stronger plasma energy bolts.
Red Pulse Barrage is a specific style of the Pulse Barrage that allows the bolts to pass through hostiles in order to impact others or create ricochet effects for better (and more stylish) neutralization.
Offensive Weaponry: Pulse Bolt (6)
The Iron Man armor can discharge bolts of plasma energy which will multiply over distance. Not all will reach their target as they are prone to overloading and imploding while in transit.
Offensive Weaponry: Repulsor Rays (6)
The Iron Man armor's gauntlets are state-of-the-art particle beam weapons capable of repelling both physical and energy based attacks. The Repulsor Rays can be used as single streams or dispersed over a wide field. The rays are capable of going through steel like paper or even blasting a hole through mountain-like thickness. This is the basic use of the Repulsor Ray.
Rating refers to the basic Repulsor Ray discharge.
The Repulsor Rays can be powered up to higher levels, creating larger and more powerful beams. The Full Form Repulsor Ray fires in a 360 degree range of motion at a Rating of 8 (News Arsenal).
The Repulsor Rays are capable of reaching higher levels, but those require outside power source assistance and heavily deplete the suit's energy levels.
Support Systems: Self Containment (8)
The Iron Man armor was created to be a stand-alone system. Therefore, it can be completely sealed, allowing for use within vaccuum or underwater enverionments. The suit itself is equipped with protective measures against radiation, biological, chemical, corrosive, kinetic, and electrical attacks.
Rating refers to the high end containment and protection the suit provides, using the radiation resistance as a guide.
Offensive Weaponry: Smart Missiles (5)
The Iron Man armors smart missiles are non-lethal mini-missiles designed to seek out the weak points in a structure, object or even a hostile. These missiles are designed to be more effective with minimum payload.
The range on these missiles vary depending on the target, but 10 miles is a solid average.
Variable: Stark Tech (*)
Tony Stark is a master inventor capable of creating almost anything that his heart desires, with the right time and materials. Therefore, he's prone to have a vast array of technology and gadgetry at his disposal at any given time.
Everything is set as variable due to the fact that there is simply too much technology at Stark's disposal that it would be impossible to list them all.
Constantly used pieces of Stark Tech will be listed here for quick and easy reference as it comes up In Character.
Support Systems: System Override (*)
By activating an Override, Tony can boost the strength, durability, repulsors, anything on the suit to extreme and unsafe levels. This results in a complete system failure and suit-wide shut down of the Iron Man armor.
"Override" is only activated in terms of a Push being in effect, as far as game terminology is concerned. The Rating/Scale varies depending on what Tony is Pushing.
Offensive Weaponry: Tri-Beam (7)
The iron Man armor can produce a specialized beam that is fueled directly from the Arc Reactor. It packs a nice punch, but depletes the Arc Reactor's energy at an extremely fast pace and has quite the considerable knockback.
Offensive Weaponry: Unibeam (8)
The Iron Man armor can emit an extremely powerful beam from its chest plate. Strong enough to destroy most anything it comes into contact with, as the light energy is composed of the entire light spectrum.
Rating refers to the powerful nature of this particular expulsion of energy.
Support Systems: Universal Tool (*)
The Iron Man armor is laden with a variety of different tools and gadgets ranging from the basic to the high tech and beyond. At any given point, for many different situations, it is very likely that Tony's armor is capable of producing a gadget that can assist with a situation.
The rating refers to the variable nature of the armor being a universal tool itself.