FANDOM




OverviewEdit

NoPic

Caterer/S.H.I.E.L.D. Agent

NoPic
Name:
Martin Kavanagh
AKA:
None
Codename:
Geiger
Age:
43
Human
Hero
Original Character
Registered Codename

Geiger


Martin is currently the S.H.I.E.L.D. Station Chief in Gotham City, tasked with monitoring what he can of those groups posing a threat to international security, and occasionally deploying on interdiction operations. His resources, while inventive, are limited, and he is willing to work (unofficially) with local law enforcement and vigilante groups in the city to accomplish his objective.

SheetEdit


Character Sheet



Abilities: Equipment

Armory: 6, Protective Systems: 4-6, Tools of the Trade


Abilities: Profession

Bush Pilot: 4, Combatives: 7, Nukes and Explosives: 7-8, Spy: 7, Warfighter: 6


Advantages: Cover, Lieutenants, Radiation Drugs


Flaws: Dependents, Operational Morality, Red Tape, Slowly Dying


Languages: English, Russian, and Ukrainian



Abilities



Equipment: Armory (6)

Martin is an expert in the use of most forms of firepower; he can operate any firearm of the modern industrial age, including pistols, rifles, SMGs, grenades, heavy weapons, and crew-served equipment. He prefers the use of compact machine pistols and assault carbines; generally things that can be used in close quarters, and both his profession and personal collection provide him with a wide variety of firearms to engage his skill.



Equipment: Protective Systems (4-6)

Martin understands that the human body does not react well to bullets. Because of this, he's almost always wearing protective gear of some sort. When in civilian guise, this is limited to a undervest capable of stopping knives and street weapons. In standard S.H.I.E.L.D. combat gear, he can survive military-grade weapons, and is generally protected from NBC fallout and deployment. The heaviest armor worn, used for disarming explosives and going into situations where high-powered metahumans are involved, can take glancing blows from anti-material rifles or RPGs.



Equipment: Tools of the Trade

Even though improvising under pressure is key for a covert agent, no top-tier spy agency would want to send a valuable asset into harms way without a multitude of gadgets and gizmos to give them a leg up on the opposition. Martin usually has access to a number of these items. They range from simple and crude, like lockpicks and piano wire, to the exceedingly advanced, such as contacts that can change eye color and retinal patterns. They may not always be available to save his skin, but when forced against a wall, they may give Martin that extra something to tip the scales in his favor.



Profession: Bush Pilot (4)

Thanks to operating in countries with bad roads and corrupt air traffic controllers, Martin has, by necessity, become a competent pilot of two classes of aircraft: small, single-engine aircraft, and helicopters, both armed and unarmed. He is not a combat pilot, however; send him against professional fighters or a dedicated SAM net, and he'll be in a world of trouble.



Profession: Combatives (7)

Martin, through military training and hard fought experience, is a deadly combatant in close quarters, either with knives, bayonet, or his bare hands. His skills are firmly based on a practical knowledge of human opponents, of where bones break and muscles fold. His style spends little time on showmanship or pains to grapple or subdue, instead seeking to cripple or kill his opponent as quickly as possible. Because of this, Martin would face trouble pulling punches, or engaging superhuman opponents.



Profession: Nukes and Explosives (7-8)

The majority of Martin's pre-S.H.I.E.L.D. career, and a portion of his current one, has been spent hunting down nuclear weapons and the materials used to manufacture them. He can identify the signs that nuclear material is being hidden, detect attitudes that indicate someone's close to activating a device, and deactivating or dismantling said device, whether it's a dirty bomb built in someone's backyard, or a group of 8 MIRVs still loaded aboard an SLBM. This extends to many different nuclear delivery systems and payloads, including the ones that countries still has classified to all but the professionals using them. Quite a lot of this skill extends to the defusing and dismantling of explosive devices in general. While he is good at disarming the odd IED, it's when nuclear weapons are involved that he shows a expertise few can match.



Profession: Spy (7)

Through many covert operations, Martin's captured the skill of losing himself in crowds, deflecting the suspicion that falls on him, and generally being invisible until the time comes to offer someone a drink and just ask them a few questions. He rarely breaks his cover, even when presented with incredibly stressful situations, and has both extensive training and experience in all manner of spycraft, from passing on messages via dead drops, to knowing what the numbers stations are actually saying, to the myriad of places you can find a firearm, a bed, and pain killers in an urban area.



Profession: Warfighter (6)

Thanks to a long career, Martin has a rough grip on the theory of combined arms, and knows how to move down a street, and clear a building without exposing himself to fire. He knows the proper syntax to use on military radio nets, and how to interact and relate to other soldiers, and quite a few other odds and ends of carrying a rucksack around combat zones for 15 years. He can also understand and converse in a number of Eastern European languages, with fluency in Russian.



Advantages



Advantage: Cover

Martin's cover is an amalgamation of his own personal life and a fabricated occupation at a S.H.I.E.L.D. front company dealing in catering and catering supply, as an Owner/Operator. It provides a convenient location in Gotham, business dealings all over New York City and it's outlying areas, and enough professional contacts and connections to justify his presence anywhere in the the world, within reason. There's HR paperwork, W-2s, federal licensing, and squabbles with the union, properly stamped passports, contracts, everything needed to present a valid appearance to those without first-world intelligence resources. This also includes a CCW permit for a 9 millimeter revolver, as Gotham is a dangerous place.



Advantage: Lieutenants

Martin has three particular S.H.I.E.L.D. agents that work for him, with their own codenames. Hepburn is a master at social infiltration and the fast talk; Antwerp is a silent and rather deadly melee specialist, and Ponzi understands numbers and financial paper trails better than a number of forensic accountants. All three of them owe a loyalty to him that's more then their current occupation, and work to accomplish operational goals under Martin's direction.



Advantage: Radiation Drugs

The drugs that Martin takes to manage the condition that is slowly killing him do offer a few advantages. One of them is, while he takes them, the effects of radiation on his body are lessened considerably, allowing him to take a larger dose of radiation without ill-effects. With advanced armor and radiation resistant clothing, he can survive for extended operations in nuclear hot zones.

In addition, the drugs Martin takes to keep him alive have a number of components. One of them happens to be an exotic stimulant that actually overcompensates for the weakness it's suppose to counteract. Martin can operate longer than normal without rest after administering a dose. While this usually occurs only once a week when a dose is necessary, Martin can administer a few days early. A second or third early dose, however, will lead to unpleasant side effects like intense nausea and significantly increased chances of cardiac arrest.



Flaws



Flaw: Dependents

The best spies make the worst human beings; they cut themselves off from any emotional ties, any bonds that could be grabbed by a near-omnipotent power and snuffed out like a candle. Martin, for all his strengths, lacks that isolation. While his kids are grown, and his wife has divorced him, he has spent a good amount of time trying to work on his connection with them and ensure that the next phase of his life doesn't ignore them. Unfortunately, this leaves his two daughters, son, and ex-wife as a weak point for those attempting to manipulate him. If pressure is placed there, short-term compliance may be had, and long-term plans forced to set in motion, though only a fool would believe a man as resourceful as Kavanagh remain under anyone's thumb for long.



Flaw: Operational Morality

Martin believes in what he's doing is right, and in the forces of Good defeating the forces of Evil. But he also believes in the big picture, and has seen enough people die that ending a human life in itself is no longer a barrier to him. If a threat is in front of him, and the death of combatants is necessary, he has no compunction in breaking limbs, backs, and necks to get to his objective.



Flaw: Red Tape

Bureaucracy is a blessed, cursed thing. It allows you to call in assets from a dozen different agencies to make a man disappear, but requires 8 separate meetings and a pulped redwood to do so. Martin is a member of a government agency, and is bound to follow it's rules, and regulations. Sometimes, this means holding back actions that would save lives and catch terrorists to obey the letter of the law. It's stifling, and sometimes annoying, but, without it, they would be no different from the secret police of a banana republic.



Flaw: Slowly Dying

Radiation never works the way you expect it to; for some, it grants them fantastic powers. For others, like Martin, it robs you of your life. He suffers from a rare disorder of the cells caused by radiation poisoning picked up on his last IAEA operation in Eastern Europe. Thankfully, he has a very healthy supply of SHIELD provided medication, and can last a week without it with little adverse effects. After that, cellular necrosis starts setting in at an accelerated rate. He has two weeks where a regimen of medication can be administered which would allow a full recovery, though he becomes tactically useless quickly. The fourth week will leave him incapacitated near the beginning, and dead of organ failure by the end.

HistoryEdit

Martin was born to a homemaker and an Investment broker, in an upper-middle class town in the midst of New England.

He was under motivated in high school and partway into college, spending a bare-minimum of time on a Business Administration degree, and getting through an ROTC scholarship on the bare seat of his father's contacts.

Julia Fields was an on again off again paramour of his during college; in his Junior year, she became pregnant with his first daughter, Katelyn. This brought his carefree college career to a screeching halt.

While he did what was socially acceptable and married Julia later that year, he changed his plans to move to an Active position in the Army, instead of the reserves, pressing away from a marriage and fatherhood he did not want. Martin was Army infantry, then Rangers, from 1992 to 1997, deploying from base to base stateside, including a tour of duty in Germany. The constant moving around took its toll on his family, which grew to include a son, Patrick, and another daughter, Nicole.

In 1997, Martin, then a newly minted Captain, was invited to an international team run by the IAEA, whose purpose was the investigation of missing or unsecured nuclear material in non-cooperative countries. He accepted this position, providing stability to his family at the expense of an effective separation between him and it.

Martin's decade in investigations turned him into an experienced and deadly operative, though promotion was slow going; one promotion to Major was given during this time.

7 years into his tour of duty, Julia, his wife of 13 years, divorced him. He still visited his children irregularly at best, his now ex-wife less still.

After a decade of service, a botched raid on a weapon smuggling operation caught Kavanagh in an explosion of a dirty bomb, heavily irradiating the area. The strike killed most of his team, and left him slowly dying in a hospital bed stateside. The near-death experience left him with the aching need to connect with the family he had ignored for so long, but lacking the time to do any of it. An offer by S.H.I.E.L.D. at that time to serve in their organization, with access to the experimental treatments needed to keep him alive as a bonus, seemed like a heaven-sent gift.

Martin had been serving as a field agent for S.H.I.E.L.D. for the past five years, committed to a number of operations in the continental United States and other hotspots in the world with what's left of his team. He's recently been elevated to station chief in Gotham City, with his team disguised as a catering company. He holds a Lieutenant Colonel's commission in the USAR, and moves to fight for his country, while trying to make up what life he can with the loved ones he abandoned.

LogsEdit

The following logs feature Martin Kavanagh:



NewsEdit

The following news stories feature Martin Kavanagh:


No news stories currently listed.


AssociationsEdit

File:Name of Character Wiki.jpg
Character Name

Description of Character Association


WantedEdit

Martin Kavanagh's Wanted List
Community content is available under CC-BY-SA unless otherwise noted.