Hero MUX Wiki

Overview[]

File:One1.jpg

Tinker, Doctor, Soldier, Spy

File:One2.jpg
Name:
Bio-Research Unit 01
AKA:
None
Codename:
Doc
Age:
30
Construct
Neutral
OC
Unregistered

Doc

"There may be some momentary discomfort."

Rasmussen Technologies Biological Research Unit Zero-One was the first of his line. A clone, designed to be the perfect host body for a dying scientist's consciousness. A body created as half man and half machine, every cell and component fabricated with peak performance in mind.

Though strength of will, One survived a procedure designed to kill off his budding consciousness. Now, while carrying his creator's memories, he works as a mercenary doctor, researcher, and genetically enhanced soldier of fortune, all to fund his own obsession. Discovering exactly what he is, and what it means for him to be.

Sheet[]


Character Sheet



Abilities: Enhancements

Adrenaline Rush: 1, Digital Mind: 4, Healing: 2, Longevity: 1, Unique Physiology: 4


Abilities: Skill

Acrobatics: 4, Doctor: 6, Driving: 4, Scientist: 7, Security: 7, Soldier: 6, Spy: 4, Streetwise: 3, Tinker: 3


Abilities: Gear

Armored Car, Glitch: 7, Personal Kit: 4, Vestment: 6


Advantages: Alternate Identities, Seasoned Veteran, The Clinic


Flaws: Bloodlust, Disc Read Error, Evil Twins, Maintenance, No Identity, Obsession, Reprogrammable, Unshielded


Languages: English, French, German, and Russian



Abilities



Enhancements: Adrenaline Rush (1)

This effect is triggered automatically when One's natural fight-or-flight impulse engages. Massive amounts of epinephrine and norepinephrine are dumped into his system, numbing his body to pain, increasing his speed, and giving him the ability to react far faster than an average human being. He also becomes a bit more morally flexible.

In game terms, his Speed is increased to 1 and his pain threshold is substantially raised for as long as his rush is sustained.



Enhancements: Digital Mind (4)

Note: One is completely immune to all forms of telepathic attack, detection, or intrusion. He has no human brain to attack. However, his data storage unit can be accessed remotely by a skilled enough hacker. He also requires periodic maintenance like any other computer.

Rather than a brain, One has something akin to a very sophisticated hard drive in his head. This computerized processing unit was designed to mimic the human brain fairly accurately. He's able to learn and grow, though there is a theoretical limit to how much data he can store. His digital mind also provides some unique benefits and drawbacks.

For in-game purposes, his mental abilities (Intellect, Perception, and Willpower) all all rated at 4. This is meant to represent a logical, analytical mind based on software and subroutines, and the highly efficient connections between his computerized brain and his sensory organs.



Enhancements: Healing (2)

When One is injured, his endocrine system immediately starts pumping out massive amounts of leptin to boost his metabolism. During this time he will eat ravenously, drink great quantities of water, and sometimes sweat profusely. As unpleasant as this can be, it drastically increases the speed at which his body repairs itself. Cuts, scrapes, and bruises will fully heal in a day or two. Broken bones take several days to mend, possibly longer depending on the severity of the break. More extreme injuries can still be healed at an increased rate, but the closer he is to death, the more the rate of return diminishes.

In case of severe injury, One's brain is hardwired to lock down affected areas in order to increase his survivability. If he's shot in the shoulder, the blood vessels and muscles surrounding the wound will automatically clench to reduce blood loss. If he breaks a leg, the same contractions will stabilize the break enough for him to walk on it. His Adrenaline Boost is activated, numbing his body's pain receptors. Though these ingrained protocols help to keep him alive, the muscular contractions can reduce his mobility, especially if they're centered around joints or other highly mobile areas of the body. These are also strictly temporary measures, meant to keep him alive long enough to receive medical treatment. As soon as the damage has been repaired, One will crash, potentially even losing consciousness while his body compensates for the effort and energy expended to keep him alive.



Enhancements: Longevity (1)

A man obsessed with his own immortality, Doctor Rasmussen designed One to be near-ageless. He simply found the gene that controls the body's aging process and retarded it to the point that One's lifespan can be measured in centuries rather than decades. Even One doesn't know how long he'll live.



Enhancements: Unique Physiology (4)

One has been built cell-by-cell to meet and exceed the limits of human potential. Any recessive or undesirable genes were eliminated during the cloning process that created him. This process has lead to an extremely dense bone structure, near-perfect musculature, and vital organs that perform more effectively than their unaltered counterparts. In addition, some of his biological systems have been stabilized or enhanced with minor cybernetic implants.

In game terms, his basic physical traits (Strength, Dexterity, Toughness) all have a rating of 4.



Gear: Armored Car

One took payment in trade for his first job in America. An arms dealer named Yevgeny Kirilov gave him a BSEM-4K, the army ambulance version of a BTR-4 armored personnel carrier. He's had the vehicle heavily modified since then; adding basic weaponry, extra medical gear, more seats, and installing an additional front-mounted armor plate for smashing through walls. She isn't particularly fast or well-armed, but she's a tough little car.

Speed: 2 (100 MPH) Toughness: 5 (Main body) 6 (Front) Weapons: Pilot-operated 7.62 mm coaxial minigun (Arsenal 3) rear-mounted mine launcher (4 mines, Arsenal 4) and front-mounted M260 rocket pod (7 high-explosive rounds, Arsenal 5)



Gear: Glitch (7)

One's laptop (Glitch) is highly specialized and personalized. Invented by Doctor Rasmussen, it far outstrips commercially available technology in raw speed and processing power. It also incorporates the PSR kit. The Portable Service and Recharging kit automatically performs One's necessary maintenance functions when his data storage unit is plugged into it via a proprietary cable. This assembly is mounted in a highly durable attache case (Toughness 5).

The computer's rating represents its memory, processing power, and ability to fend off intrusion attempts.



Gear: Personal Kit (4)

One keeps a wide array of equipment on hand for his various rescue operations and personal missions. Some notable examples:

A Mk. I Webley revolver(his primary sidearm), an M1897 Trench Gun with shotgun shells suitable for many different situations, a Steyr tactical machine pistol, a Tavor CTAR-21 assault rifle fitted with a grenade launcher, a titanium scalpel set with monomolecular edges fine enough to cut through steel, a cut-and-thrust shortsword of similar construction, and a wide array of explosive devices.

He also carries a small surgical and first-aid kit in a zippered leather case, stick matches, zip-ties, a tiny roll of duct tape, and other useful essentials in the many pockets of his coat.



Gear: Vestment (6)

One frequently wears an armored vest that's made from a tri-polymer weave and fitted with a trauma plate. Due to his enhanced strength, he can stand for it to be considerably heavier than armor worn by the average soldier or police officer. Adds two levels of Toughness to his base score for a total of 6(torso only).



Skill: Acrobatics (4)

Partly through innate agility and partly through practice, One is capable of impressive acrobatic feats. Rather than traditional tumbling or gymnastics, he's skilled at making great leaps, rolling with falls, and other practical applications.



Skill: Doctor (6)

Another holdover from Ignatius Rasmussen, One possesses the skills of a competent family doctor. He's able to treat a wide array of wounds and illnesses, but his true specialty is the diagnosis. He's very good at figuring out exactly what's wrong with someone. Once he does, he's often capable of fixing it. He just finds it boring. While this skill would enable him to perform nearly any form of basic surgery (removal of shrapnel from muscle tissue, repairing a torn artery, extraction of a bullet) he's not a specialist in any particular field of applied medicine.



Skill: Driving (4)

Most people can drive, but few ever have to deal with true defensive driving. He might not win any rally races, but One has spent enough time running and gunning to know his way around a chase down the motorway. In addition to conventional passenger vehicles, he has a great deal of experience bombing around in his APC and on motorcycles.

Though he's never been in a dogfight, One is also an able pilot. He can operate nearly any fixed-wing aircraft at an effective skill level of 3.



Skill: Scientist (7)

Ignatius Rasmussen was a leading mind in the field of human augmentation, comparable to the likes of Mengele, Magneto, and Sinister. While some of his knowledge was lost during the faulty upload of his consciousness to One's computerized brain, enough remains that he can still be considered an expert. His areas of focus are cloning, cybernetics, chemistry, genetics, and bioengineering.



Skill: Security (7)

When Rasmussen created a clone of himself with a computerized brain, he put a great deal of effort into securing that brain. There are firewalls, anti-viral programs, trojan sniffers, and many other countermeasures protecting One's data storage unit. More than that, he has Rasmussen's knowledge of how they were installed, how to maintain them, and what to do if any of them should fail.

When automated, his security protocols defend against attacks at a rating of 7. Under One's direct supervision, that rating is boosted to 8.

His specialty is counter-intrusion, especially where his own systems are concerned. However, he knows enough about security and how it's bypassed to make intrusion attempts of his own. His effective skill rating is 5.



Skill: Soldier (6)

Self-defense protocols were part of One's initial set of subroutines. Over time, those protocols have melded with Rasmussen's martial arts abilities, fencing techniques, knife skills, and military training to form something dangerous and unique. This fighting style has been further refined during One's various adventures. He's fast, he's strong, and he knows how to get his money's worth when he hits someone, be it with a fist, a club, or a blade. He's also familiar with a wide array of firearms (including mounted weapons) and the creation and application of demolition charges, grenades, and other explosives.



Skill: Spy (4)

One has had plenty of chances to practice sneaking around places he's not supposed to be. He's a mediocre picklock at best, but he's pried his way through his share of secure doors, climbed up to some balconies, and donned a disguise or two in his day.

He's also stuck somewhere between developing his own personality and integrating Doctor Rasmussen's. There are times when he still feels adrift and without an identity to call his own. He traveled between various social circles for a very long time after he escaped captivity, integrating and ingratiating himself, picking up people's mannerisms and mimicking their motions. He's practiced enough that he can step into nearly any social situation and blend in, making it that much easier for him to sneak into somewhere he doesn't belong.



Skill: Streetwise (3)

Don Corleone he is not, but One has still managed to pick up a few friends in low places during his various adventures. He knows what sorts of spots he's likely to find bad guys (or good guys, for that matter), how to handle himself in a seedy bar, what to say when a group of toughs try to make trouble for him in a dark alley, and who to talk to when his research requires equipment or materials that are hard to find.



Skill: Tinker (3)

Another skill that One developed entirely on his own, he has a basic working knowledge of electronic devices and how they operate. He could, for example, string batteries together to provide an improvised energy source for a large piece of equipment, use the microphone and circuitry in a cell phone to build a listening device, replace a damaged power relay, or help you set up your stereo.



Advantages



Advantage: Alternate Identities

One of the first things One learned was that he needed some sort of identity to function on even the most basic of levels. In most habitable countries, it's difficult to rent an apartment or get a legitimate job without a social security number. To get around this, he's carefully cultivated several "soft" identities. While each has a name, identification, and even credit cards connected to it, these identities won't hold up under careful scrutiny by the proper authorities or a motivated investigator. This can be a double-edged sword, as too much poking around will quickly reveal that he doesn't actually exist.



Advantage: Seasoned Veteran

One has not only seen and done more in his short life than most people could ever hope to, he has a century of Doctor Rasmussen's memories stored in his head as well. Between the two personas, they have visited every continent but Antarctica and have amassed a great deal of experience in a wide array of situations.



Advantage: The Clinic

During a recent firefight, One holed up in an abandoned meat packing plant and used it as a fortified position to hold off a much larger force. When his home was discovered and destroyed, he shifted his base of operations to the highly defensible building.

Located in the Theater District in New York, Weischel Carcass House was on the verge of being demolished when One purchased it. He's converted the main floor to serve as his clinic and workshop. The loading bay now doubles as a garage for his APC and a receiving area for patients. The foreman's office has been turned into a living space. It's rough, but it's not the type of place that's casually visited and it's more than suitable for his needs.



Flaws



Flaw: Bloodlust

One doesn't black out when he is swept up in an adrenaline rush during a dangerous situation. It's more like giving in to a dark, seductive whisper that wants to see a downed opponent stay down. To not only defeat an adversary, but to hurt them. This destructive nature originated in Ignatius Rasmussen's psyche and is something One has been unable to erase, expunge, or otherwise eliminate. When a fight is over or a danger has passed, the dark hissing in his ear usually subsides.

Usually.



Flaw: Disc Read Error

Many of One's personal issues, quirks, and difficulties are a result of the failed attempt by Doctor Rasmussen to upload a copy of his psyche into One's data storage unit. He only received a partial imprint of the Doctor's mind, and the sudden, violent cessation of the transfer process has left him prone to what he calls 'disk read errors.' He has Rasmussen's memories, but they're spotty at best, and he sometimes can't differentiate between those memories and the ones he has genuinely created on his own. He possesses many of Rasmussen's skills and much of his scientific knowledge, but there are holes and gaps that still need to be filled.



Flaw: Evil Twins

An unspecified number of clones survived One's escape from the facility where they were all created. Not only that, additional cloned units were placed in cold storage offsite as one of Doctor Rasmussen's contingency plans. Each of these clones is physically identical to One and many of them have undergone extensive augmentation procedures of their own.

Finally, the true status of Ignatius Rasmussen is unknown. While One mortally injured him in the process of escaping, he didn't stick around to watch his creator die. It's theoretically possible that he was able to activate one or more clones before he died, or even that he managed to cheat death altogether.



Flaw: Maintenance

Where regular people require sleep to reset their brain, rest themselves, and prepare for the day to come, One needs maintenance and recharging. His data storage unit must be defragmented, files must be reorganized, and unnecessary data purged, a daily process which takes up virtually all of his attention and nearly two hours of his time. He must also spend at least one hour per day plugged into a USB slot or wall outlet via a tiny port behind his ear in order to maintain appropriate power levels.

Skipping these procedures for more than a day or two will result in symptoms similar to sleep deprivation, only more severe. For each day he skips it, the length of his maintenance and charging period is doubled. Four hours on the second day, eight on the third day. At four days he will barely be able to function. If he should reach five days, his highest priority should be to plug himself in and power down for a twenty-four hour rebooting period. If six full days pass without recharging, maintenance, or both, One will die.

Should he require physical repairs to his hard drive, it can be accessed by lifting his left ear, which is a prosthetic that is functionally identical to its counterpart.



Flaw: No Identity

One wasn't born, he was built. He doesn't have a birth certificate, a social security number, not even a legitimate library card. He's found ways to cope with the difficulties this causes in daily life. Mostly by setting up soft identities that are little more than an ID card or forged passport and a couple of credit cards. These identities won't stand up under intense scrutiny. While he might be able to skate through being pulled over and having his driver's license run, a careful examination will reveal that there is no official record of his existence. He doesn't even have fingerprints to leave behind, much less a copy of them on file.



Flaw: Obsession

One knows what he is. He's the augmented clone of a crazy man. He has a hard drive instead of a brain. Simple, factual data, but very difficult to cope with. Couple this with Doctor Rasmussen's scientific gifts and his need to know and comprehend everything, and you have yourself an obsession. One wants to figure out not only more about himself, but what his existence means. How exactly he came to be. The scientific, philosophical, and theological implications of his being. He wants to know everything there is to know about who he is and what he's capable of. Unfortunately, most of the pertinent data was destroyed during his escape from the facility where he was created. Rebuilding that data has been expensive, exhausting, and occasionally dangerous.



Flaw: Reprogrammable

Though he's immune to telepathic attack or detection, One's digital mind has the same vulnerabilities as any computer. A hacker of sufficient skill could attempt to remotely access or even control his brain. It wouldn't be easy. His data storage unit is protected by layers of encryption, firewalls, and various other countermeasures, all of which can either operate autonomously or under One's direct control in the case of an invasion attempt. The difficulty of a break-in attempt varies according to a hacker's methods.

Attempting to breach One's security by force has a difficulty rating of 7 for the appropriate intrusion skill. One will also instantly be alerted and able to defend himself. His security protocols attack any recognized intruder and attempt to eject them with a rating of 7 if automated, or 8 if under One's direct control. However, actively fighting off an intruder requires all of his attention.

If an intruder is attempting to invade One's systems covertly, they are faced with a difficulty rating of 9. A failed attempt will alert One and engage his security protocols at the ratings listed above.



Flaw: Unshielded

After One's computerized brain was constructed and installed, there was no room left in his cranium for EMP shielding. He's vulnerable to any electromagnetic pulse, and will immediately shut down if faced with one. An automatic reboot takes approximately three minutes, during which time he is completely inert and vulnerable.

History[]

My name is Ignatius Stanislaus Rasmussen. I'm mortally injured. I have forty minutes at best before I bleed out and help is at least an hour away by helicopter. This is where my story ends. High in the Swiss Alps, surrounded by the bodies of my employees, my life's work in ruins. There's an electrical fire in one of the workshops and the suppression system is offline. So I fiddle while Rome burns.

Let's talk about how I got here.

The short version of the story is that I've been working very hard for a very long time to keep something like this from happening. I've survived for more than a century and lived through two world wars. I've dedicated my entire life to the pursuit of immortality. Now I'm going to die. Cause of death? Hubris.

The beginning. It seems like so very long ago. I'd been coming up with ways to extend my lifespan for decades, but I was starting to run out of options. I needed to do something radical and extreme, so I came up with the Reboot Project. The initial goal was simple, at least to state. Clone my body as it was in my youth. Remove the brain and replace it with a sophisticated hard drive. Then copy my own consciousness and upload it into a new body. If I kept enough bodies on hand and ensured there was always a backup of my consciousness on file, I could be theoretically immortal.

I'd already spent more than seventy years studying bioengineering and chemistry. Cloning myself, even removing the brains from the clones, that was easy. Constructing the hard drives, though? Programming them with just enough data to be functional but not enough to be sentient? Copy/pasting my own brain? That was difficult.

It took two decades to fully develop a single prototype, though I had various backups in many different states of completion. The first one... He was like a son to me. Rasmussen Technologies Biological Research Unit Zero-One. One for short. I grew attached. I knew that this body was the one I wanted to inhabit.

I didn't make the transition immediately. If I was going to have a new body, I wanted it to be strong. Potent. Dangerous. Using gene therapy, I perfected One. I made him stronger. Faster. Long-lived and quick to heal. It was during this time that I installed his data storage unit and activated him for the first time. It was a powerful experience, creating life without giving birth. He was little more than an automaton at first, equipped with programming to allow for basic communication and self-preservation.

I eventually ran out of ways to augment him. My life's work was complete. The time had come to make the transfer. I strapped One in and hooked him up to the appropriate equipment. I kissed him on the forehead and said, "There may be some momentary discomfort." Then I threw the switch.

I hadn't anticipated how painful the process would be for him. I believe that's why he broke free. Because I activated his self-preservation protocols. All I know is, a few seconds after I started uploading my consciousness to his hard drive, the entire world exploded. He broke free from his harness. He strangled me. Slowly. He broke my arms and legs. And then, very deliberately, he stuck a scalpel into my liver. The worst part is, I knew exactly what he was doing. Crippling me without immediately killing me. Leaving me to watch and bleed while he wrecked my lab, stole my personal effects, and murdered my staff. I knew this because it's exactly what I would've done.

. . .

I don't understand what's happening. There's blood on my hands. On the floor. Everywhere. There's fire. Everything is broken. And I can see myself on the floor. My limbs are all pointing at the wrong angles. I'm not dead, but I'm definitely dying. Yet I'm standing here, looking down at myself.

Oh. He finally did it. I finally did it?

No time to think. Figure it out later. Instinctively, I grab what I know I will need. My personal effects. My trench gun, saber, and service revolver from my--from the doctor's time in the 16th Bavarian Reserve Regiment. Mementos taken from soldiers he'd killed. A set of scalpels, because they feel good in my hand. Some medical supplies. A laptop computer that's mounted into a nearly indestructible briefcase. A bit of cash, but not much.

And then, without a second thought, I leave. I walk by a lot of bodies on my way out. A lot of damaged equipment. Bank upon bank of computers that are scorched or burning. And somehow, I know that I did this. But I also know that whatever I am, whoever I am, I'm free.

I am Rasmussen Technologies Biological Research Unit Zero-One. You can call me One for short. I'm a clone. I was created by a crazy narcissist who wanted to live forever, and I'm pretty sure I just killed him.

I prefer not to think about what happened after that. I didn't know what to do. I didn't know what to expect. I had Doctor Rasmussen's memories, but I didn't fully understand them. I didn't understand myself. I stayed apart from humanity for many months. Separate. I watched them, I listened, and I learned what people would expect from me if I ever wanted to be one of them. It was a very lonely, very hungry time for me.

I learned that in some places, people don't care who you are. Especially if you claim to be a doctor. I used Rasmussen's skills to survive, I cobbled together equipment, and I studied myself while I studied humanity. After providing medical care for a mercenary in Somalia, I was brought onto his team as a field medic. After our first firefight, when I let Ignatius take over and tear flesh right off of our enemies, I was politely let go.

That cycle continued for several years. I'd hire on with a team, usually as a doctor or researcher, only to be left behind once people learned how dangerous I was. Eventually, a South African warlord decided he liked what he saw and brought me in as his enforcer. That's where I really got to hone my combat skills.

It wasn't enough for me. It didn't provide me the opportunities I needed to better understand who and what I was, or to try and be a real person. All it did was encourage Ignatius to rear his ugly head. I took off. Now I'm on my way to America. They say it's the land of opportunity. Where dreams come true. I guess we'll see.

Logs[]

The following logs feature One:


News[]

The following news stories feature One:


No news stories currently listed.


Associations[]

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Selina Kyle/Catwoman

One of the doctor's trusted associates, One has come to rely on Selina for backup, especially when covert operations are involved.



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Domino

Another close friend of One's, Domino is a preferred sparring partner and the first person he calls if he's in need of heavy artillery.


Wanted[]

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One's Wanted List