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Overview

Catwoman 46

Cat Burglar/Socialite

Selina1
Gotham Socialite
Name:
Selina Kyle
AKA:
None
Codename:
Catwoman
Age:
Mid-20s
Human
Neutral
DC FC
Unregistered

Catwoman


Catwoman - Within the underground world she's known as the go-to-gal for tough break-in jobs, the woman sometimes a thief-for-hire. Also seen as being 'competition' and someone who needs to be taken out as a result.

Selina Kyle - An up and coming Gotham socialite who raises funds for the preservation of big cats worldwide.

(To read old logs, click here.)

Sheet


Character Sheet



Abilities: Skill

Acrobatics: 5, Agility: 4, Cat Burglary: 9, Combat: 6, Feline Empathy, Perception: 5, Stealth: 8, Willpower: 3


Abilities: Gear

Arsenal: 3, Costume: 4, Goggles: 1, Motorcycle


Advantages: Personal Wealth


Flaws: Batman, Criminal Record, Egotist


Languages: English



Abilities



Gear: Arsenal (3)

Catwoman has a small arsenal she uses: Whip: Range 10' (multi-functional) Bola: Thrown weapon used to snare a target; Range - 10' Smoke Bombs: Used for a distraction, conceals potential escapes, etc; Immediate Area of Effect - 5' Claws: Retractable melee weapons; Range - 2' She also often has miscellaneous gear that she is given by employers to use on various jobs.



Gear: Costume (4)

The costume she wears serves several purposes. The most important is the concealment of her identity as it hides most of her more identifiable features. It is also padded, which helps protecting her from physical injury, and is flame retardant which, while won't protect her from exceptionally hot fires, does lend some form of shielding from burns. The tip of each finger bears a sharp claw which can be used as weapons as well as tools for climbing.



Gear: Goggles (1)

The lenses in her goggles aids in seeing at night/darkness, affording her a visual range of 10' in all but total darkness. The goggles also helps in concealing her ID.



Gear: Motorcycle (*)

Note: Toughness: 3 Speed: 2 (160mph top speed)

There are very few times when Catwoman doesn't take to the rooftops when she has to travel from one location to another but sometimes distance requires her to use another method of transportation. She owns a motorcycle for such times.



Skill: Acrobatics (5)

Catwoman is very talented when it comes to acrobatics. Used on a regular basis, she is able to pull off flips and tumbles that are on par with a professional. This can aid in her getting out of the way of gunfire and help her break a fall that might normally cause injury.



Skill: Agility (4)

Between the gymnastics she took as a girl and the years spent keeping herself in good shape Selina is able to bend and move in ways not a lot of people can. Makes getting in and out of tight places a lot easier for her.



Skill: Cat Burglary (9)

There are very few who are better at thievery than Catwoman is. It's a skill she started to hone as a teen on the streets and rapidally grew proficient in. Good enough to be considered a 'master thief', Selina's able to break into just about anywhere via the use of infiltration (overriding of electronic security systems, etc) and stealth.



Skill: Combat (6)

Selina has learned several forms of hand-to-hand combat at the hands of not one but several expert trainers. This includes martial art forms such as Kung Fu and Karate as well as boxing and street fighting. She is equally skilled when it comes to fighting with her whip.



Skill: Feline Empathy (*)

Not an "empath" in the conventional sense, she is still able to empathize with felines. Fairly adept, her affinity for cats gives her a sense as to if a cat is stressed, hurt or sick, or if it's in a defensive mood.



Skill: Perception (5)

When fully focused there are few few details that escape her notice. This is beneficial at all times but is especially so when she's on a job.



Skill: Stealth (8)

She's not able to escape detection one hundred percent of the time but she is damn good at keeping to shadows and moving silently, aided in doing so by being able to move easily from one point of concealment to another and moving swiftly with quiet footfall.



Skill: Willpower (3)

While it isn't always put on display Selina is in the possession of a very keen sense of willpower.



Advantages



Advantage: Personal Wealth

While the majority of Selina's money is put towards the conservation of wild cats she has managed to acquire quite a nest egg for herself despite that. Most of the money she has kept for her own personal use comes from the jobs she gets hired for which usually pulls in a tidy sum. She is able to keep herself in a lifestyle that might be considered by many to be posh without difficulty and often indulges in the finer things life has to offer.



Flaws



Flaw: Batman

This man is a constant thorn in her side. He thwarts her every chance he gets. Makes it hard for her to make a not-so-honest living.



Flaw: Criminal Record

You can be the best at what you do and still run into trouble. Such is the case with Catwoman. She has had some run-ins with the law and has acquired a bit of a file on her as a result. It is probably safe to assume that she'll get the book thrown at her if she were to be arrested again.



Flaw: Egotist

Selina/Catwoman is fairly self-absorbed and it shows, especially when it comes to her conquests. Sure, she's good but there are times she loves to brag about it, especially if she manages to pull off a big heist or manages to wrap a man around her little finger. Isn't always the best thing as her ego just might wind up getting the better of her someday

History

  • Born to Brian and Maria Kyle, Selina was born to an abusive man who mentally and physically harmed his wife, something Selina noticed as an early age. Seeking escape from the violence, the young girl began taking gymnastics, proving to be a saving grace for her. Her parents eventually had another girl, giving Selina a sister named Magdalena. While the girls were approaching their teens, Maria killed herself, succumbing to the abuse she suffered from at the hand of her husband who later drank himself to death several years later. Orphaned, Selina and her sister became separated.
  • Officially in the system, Selina was sent to Sprang Hall Juvenile Detention Center; finding herself being put into another abusive situation, it wasn't long before she left, running away to take her chances on the streets of Gotham. While on her own, Selina took up petty thievery as a way of providing for herself, the girl swiftly becoming adept enough to elude the police. It was during this period when she began to study martial arts and even began to take up boxing and Muay Thai.
  • Still a fledgling thief, Selina was doing her 'work' uncostumed, it not being she gave thought to until she saw a hero from her window. Inspired by Batman, she designed what would be the first of many versions of her 'look'. Deciding to assume a feline persona to represent the affinity she had to cats, something she discovered she had during her time out on the street, Selina took the moniker 'Catwoman', using a feline theme for both name and costume.
  • Over the years Selina also established herself as a champion for the lives of wild cats throughout the world, running fund raisers for big cat conservation at the same time she rose to become one of Gotham's social elite.

Logs

The following logs feature Selina Kyle:


News

The following news stories feature Selina Kyle:


No news stories currently listed.


Associations

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One

No doubt about it, One is one of the most important people in Selina's life. What started as a professional relationship has become a mutually beneficial friendship with nothing but good things in store for the pair.



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Batman

As much bane as boon, Batman is both a man Selina cares for deeply at the same time she seeks to circumvent his authority.


Wanted

Selina Kyle's Wanted List
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