Overview[]
Senri is a young woman still relatively new her powers as a mutant. She has a passion for sheer mobility, manifesting in her skill in parkour, and now in her powers. She's warmed to the business of helping people, and is pursuing training as a doctor to that end.
Sheet[]
Character Sheet
Abilities: Power
Aerokinesis: 3, Air Generation: 4, Air Run: 2, Enhanced Speed: 2, Flight: 3, Mirage Creation: 2, Sound Manipulation: 5
Abilities: Skill
Keen-Eyed: 6, Medical Student: 2, Physical Education: 4, Street Trained: 3, Traceuse: 7, Unarmed Combat: 3
Abilities: Tech
Vehicle
Abilities: Gear
Kitted Out
Advantages:
Part-Time Job
Flaws:
ADHD, Low Mental Endurance, Perfectionist, Winging It
Languages: English and Japanese
Abilities
Gear: Kitted Out (0)
Senri carries a full assortment of emergency medical supplies on her person at all times, up to and including trauma treatment.
Power: Aerokinesis (3)
Limits: Her powers are both physically and mentally taxing, though the latter more so. The longer she uses her powers, the easier it is for her concentration to break. When her endurance runs out, anything she has set into motion with her powers will go out of control. She loses the ability to use them until she recovers from the backlash.
Note: This is Senri's core power. The rest of her powers are her most common applications of it. It does give her a small effective boost to Dexterity (to around a high 4 at best) beyond her physical training, but only when she consciously applies it toward that end.
Senri is a broad-spectrum aerokinetic, a power she's channeled toward enhancing her speed and agility, as well as her escape and evade skills. Given her creativity and penchant for pushing herself, however, she is far from limited to those avenues of power usage.
Power: Air Generation (4)
Range: Given line of sight, within a mile, though any tornadoes she releases (or loses) control over will travel until they expend their force.
Area: Variable
Limits: While she can use this ability as a sort of telekinesis, she is limited to horizontal and vertical vectors only. She can 'steer' through creative use of both, but this greatly increases the strain placed on her body and mind.
The ability to create gusts of wind, including microbursts, vertical drafts, tornados, and pinpoint bursts. Their force ranges from a breeze to EF3 strength. At their strongest, the winds she can create can throw objects as large as small- to medium-sized cars, and the winds themselves are more than capable of wreaking wide-scale or finely targeted mayhem. She can also use this ability in reverse: create areas of vacuum by evacuating air and restricting its return.
Power: Air Run (2)
Limits: As with her ground speed power, using this power to increase her speed beyond muscle power means creating a correspondingly fast wind to propel her, with the potential for property damage in her wake.
Senri can traverse the air as if it was solid ground, up to and including implementing the movements employed by parkour and freerunning. She can reach about 150 miles per hour when moving in this fashion, though she prefers to hold her speed down to much more mundane levels.
Power: Enhanced Speed (2)
Limits: Theoretically, her speed is limited only by the speed of the tailwind she can give herself, but she can only go so fast before her reaction time is outpaced. Her limit is a subconsciously imposed safety mechanism to keep herself from a fatal crash. In addition, the air giving her a push still obeys the laws of physics, needing to build momentum. In practice, this means that if she is going 100 miles per hour, a correspondingly fast wind is following her and tearing up everything in her vicinity as she passes.
By simply desiring to 'go faster', Senri can manipulate the air surrounding her to increase her speed and reduce drag, whether on foot or in a vehicle. On foot, she can comfortably reach 100 miles per hour given an open, unobstructed, and relatively flat area. In general, though, she will stay to the downright sedate pace of 15 miles per hour as a matter of preference.
Power: Flight (3)
Senri is not limited to the normal four axes of movement. Though she prefers the methods of motion employed by parkour and freerunning, she can fly with the maneuverability of a dog-fighter. Able to turn and stop on a dime, with the attendant resistance to the g-forces created, she can reach a speed of 500 miles per hour given an unobstructed flight path. She instinctively manipulates the air around her to keep herself comfortable and safe from impacts.
Power: Mirage Creation (2)
Limits: This ability creates a temperature gradient by vibrating air molecules either erratically, for the area effect, or very precisely to change their reflection and refraction index in a way that creates the desired image. She cannot raise the air temperature any higher than necessary for the desired effect, and when using this ability to warm herself, it is always accompanied by a visible heat haze around her.
By instinctively manipulating air molecules, Senri can create an area of heat haze (with the attendant heat, of course) a mile in diameter at most. She uses this ability to impose short-lived mirages either upon the affected area or as independent images. This is also how she can keep herself comfortable against wind chill and cold in general.
Power: Sound Manipulation (5)
Senri's ability to manipulate air extends to creating and dampening sound waves. She can effectively silence the sound of her passage, as well as selectively silence a person or people. She can throw her voice with ease, and even play music. Sound is her plaything.
Skill: Keen-Eyed (6)
Senri doesn't miss much. She has a very strong sense of situational and spatial awareness. She's learned to pick out and catalogue exits, routes of passage and escape, potential danger, and things of interest or suspicion on an almost instinctual level. More importantly, perhaps, is that she has learned to do so without giving outward signs of it.
Skill: Medical Student (2)
Senri is pursuing a doctorate of medicine. While only a bit more than a year into her studies, she has already built upon and reinforced her knowledge of anatomy and physiology, and has begun to learn about pharmacology and pathology. She has also become considerably less squeamish concerning all kinds of injuries.
Skill: Physical Education (4)
Senri has received a B.A degree in Physical Education and so has extensive knowledge of, among other relevant things, kinesiology, first aid, and anatomy and physiology. (Yes, she does plan on adding parkour to her curriculum.)
Skill: Street Trained (3)
A runner to her bones, Senri's body is in top form. Years of zipping around the city, as well as participating in track and field, have significantly honed her dexterity and endurance. She can think and react intelligently on the fly. The many inevitable falls and accidents and consistent, dedicated training have left her about as tough as she can get. There's room for improvement, but then, isn't there always?
Skill: Traceuse (7)
Senri has been learning and refining her parkour skills for over a decade, starting at around the age of 12. It would not be exaggerating to say that parkour is her life.
Skill: Unarmed Combat (3)
Senri is well-versed in defending herself. She has learned to take advantage of anything she can use to get an edge on an opponent. Her study of anatomy has only helped. In addition, she has taken up the art of aikido, finding that it meshes well with her skills as a traceuse. Through consistent practice in conjunction with the rest of her skills and abilities, she has managed to achieve the mental discipline she sought to build in the first place. Incidentally, this has also left her with the rank of shodan, or first degree black belt.
Tech: Vehicle (0)
Her 'car', a 2012 Schwinn Vestige Women's City Bike. It saves her the headache of commuting expenses, and it can go more places than a car almost as fast.
Advantages
Advantage: Part-Time Job
Senri works as a pizza delivery girl, making use of her road bicycle.
Flaws
Flaw: ADHD
Senri is very hard to settle down, easily distracted, and often tries to multitask things that should rightly require her full attention, with varied results.
Flaw: Perfectionist
Senri is big on getting the details just right, and is capable of intense focus on completing a task. However, this is often at the expense of neglecting other tasks completely, and her situational awareness goes out the window.
Flaw: Winging It
Senri has only had basic instruction in the use of her powers, not advanced applications. While nothing is stopping her from making those connections herself, she -does- have to make them herself, with no frame of reference outside her own limited experience and creativity.
History[]
A native of New York City, Senri has been a runner ever since her earliest memories. She was an eternal worry to her parents, as she would constantly disappear, wandering off to explore (often at a run).
At around the age 12, she fell in with a group of like-minded kids that taught her not just how to run, but to -flow-. Through a lot of trial and error and "Look what I can do! Top that!", she and the other kids became self-taught practitioners of parkour, with a hefty spicing of free-running.
From middle school on, she was a member of her schools' track teams, thriving on the competition and giving a good account of herself. In her sophomore year of high school, she took a part-time job at the nearby pizza store, starting as an insider. Upon graduating high school, she received a road bike as a graduation present and became a delivery girl at the pizza store.
The day after her 23rd birthday, she (somewhat dramatically) manifested as a mutant at an anti-Registration Act rally, ending up with a concussion for her troubles. She's been feeling her way around her powers since then, with the fortune of receiving some initial instruction from Channel and Thor himself. She is now working her way through her first year of medical school, having just earned her B.A in Physical Education, and looking to take a position at one of the various local schools. She has also replaced her bike twice now, most recently after it was lost to a protest-turned-riot.
Logs[]
The following logs feature Senri Mizushima:
- 2013.03.20 - A Birthday at the Pizzeria (Starring Thor as Himself)
- 2013.03.20 - A Birthday at the Pizzeria (Starring Thor as Himself)
- 2013.03.20 - Two Pair: Mutants Over Gods
- 2013.03.20 - Two Pair: Mutants Over Gods
- 2013.03.23 - Fading Urchins
- 2013.03.23 - Fading Urchins
- 2013.03.30 - Training Surprise
- 2013.03.30 - Training Surprise
- 2013.05.26 - Kites and Revelations
- 2013.05.26 - Kites and Revelations
- 2013.06.21 - Midsummer's Night - The Wedding, Part 4
- 2013.06.21 - Midsummer's Night - The Wedding, Part 4
- 2013.10.20 - Anti-Mutant Rally
- 2013.10.20 - Anti-Mutant Rally
- 2014.02.23 - Team: Genesis
- 2014.02.23 - Team: Genesis
- 2015.07.07 - Look, Ma! No Ground!
- 2015.07.07 - Look, Ma! No Ground!
- 2015.07.12 - THTCBY: It Got Worse
- 2015.07.12 - THTCBY: It Got Worse
- 2015.07.24 - THTCBY: Finale!
- 2015.07.24 - THTCBY: Finale!
- 2015.07.24 - THTCBY: Taking AIM at Gotham
- 2015.07.24 - THTCBY: Taking AIM at Gotham
- 2015.07.26 - And Justice For Some
- 2015.07.26 - And Justice For Some
News[]
The following news stories feature Senri Mizushima:
No news stories currently listed.
Associations[]
Wanted[]
Senri Mizushima's Wanted List |