Overview[]
Green Lantern
Sheet[]
Character Sheet
Abilities: Skill
Anthropology: 5, Archaeology: 5, Mental Defense: 5, Self Defense: 3
Abilities: Gear
Constructs: 10, Encyclopaedia, Flight: 6, Force Field: 8, Power Ring, Universal Translator
Advantages:
Green Lantern Corps Korugar
Flaws:
Enemies, Korugar, Little Blue People, Narcissism, Recharge, Split Duties, Yellow
Languages: English
Abilities
Gear: Constructs (10)
The power ring can transform Sinestro's will into three dimensional constructs composed of solid green energy. His constructs are often complex and specifically designed to suit their intended purpose, owing to his rigidly methodical way of thinking; for example, he might create a set of high tech restraints and chains to bind a strong foe rather than merely binding their limbs with a green cord, or an energy rifle rather than firing beams directly from his ring. That said, if a glowing green bubble is all it takes to solve a problem, he has no qualms with just making one; there's no value in wasting energy or time on unnecessarily overblown constructs, after all.
Objects that the ring creates are solid and more or less real, so long as Sinestro concentrates on maintaining them: a construct telescope can be used to see over long distances, a construct jet can be ridden in, and so on. Such devices generally only work for other individuals to the extent that Sinestro allows them to, however, as they're ultimately just extensions of his will. The ring can also create objects in colors other than green, but doing so requiers enough concentration from the wielder that it isn't particularly realistic or efficient in the heat of combat.
Constructs can be as large or small as Sinestro can imagine them, but exceptionally large ones will drain more power from the ring.
Gear: Encyclopaedia
Every power ring plays host to an artificial intelligence capable of communicating with its wearer and offering advice, analyzing data, and providing basic information on just about any known thing in the universe. For more complicated queries, the ring's A.I. can interface with the Book of Oa through its connection to the Central Power Battery to access the (vast) collected wisdom of the Guardians of the Universe.
Gear: Flight (6)
Sinestro's ring allows him to fly at several times the speed of sound in atmosphere; in outer space, it can achieve hyperspace travel, allowing him to quickly zip from star system to star system in a pinch. If, for some reason, he needs to travel all the way to Oa, the ring is also capable of opening wormholes to the center of the universe for him and anyone else with a power ring(or the ability to fly through a wormhole unassisted).
Gear: Force Field (8)
As long as the ring is active, it envelopes Sinestro in a green bodyfield that protects him from inhospitable environments like outer space and underwater, unless he wills otherwise. It also takes care of routine biological functions for him, meaning that he doesn't need to eat, sleep, breathe, or so on as long as he wears it.
The force field's effectiveness is tied to Sinestro's willpower; the more he focuses on it, the more punishment it can take. At its maximum levels, it can withstand large scale destructive weapons and sustained damage from exceptionally strong superhumans, but pushing its protective capabilities too far for too long will quickly drain the ring's energy stores.
Gear: Power Ring
Forged by the Guardians of the Universe, a Green Lantern's power ring translates its wearer's will into emerald-hued reality, and serves as his or her primary badge of office. It's capable of making or doing just about anything that its bearer imagines, from erecting force fields to allowing its wearer to pass through solid matter to projecting or manipulating energy, or - most iconically - crafting solid-light constructs.
Each ring carries a limited charge of energy from the Central Power Battery on Oa, enough to sustain 24 hours of moderate use; more intense usage will deplete its energy reserves faster. Every member of the Corps is in possession of a miniature version of the battery that's used for maintaining their ring's charge; while it isn't strictly necessary, it's common for the recharging process to be accompanied by a recitation of the Green Lantern oath.
The ring can only be destroyed by someone with a stronger will than the bearer, or a powerful blast of energy on the yellow spectrum; superhumanly strong beings, intense heat, pressure, and other such hazards are not sufficient. If its bearer is killed, the ring will automatically seek another suitable denizen of his or her sector to serve as a replacement. Finally, while anyone can wear the ring, getting it to do much of anything useful requires great amounts of willpower.
Gear: Universal Translator
Sinestro's ring serves as an instantaneous translator, allowing him to speak and understand all known languages. Without it, he can only speak his native tongue and bits and pieces of others from Sector 1417.
Skill: Anthropology (5)
Once upon a time, Sinestro was an anthropologist who specialized in investigating and reconstructing the ruins of dead civilizations. He still retains an interest in understanding the ways in which civilizations function, mostly because of how valuable such insight can sometimes be in the line of duty.
Skill: Archaeology (5)
Once upon a time, Sinestro was an accomplished archaeologist who specialized in investigating and reconstructing the ruins of dead civilizations on site and in person. He still retains an interest in understanding the ways in which civilizations function, mostly because of how valuable such insight can sometimes be in the line of duty.
Skill: Mental Defense (5)
Thanks to Oan training regimens and his own inherently potent will, Sinestro is somewhat resistant to telepathic assault and intrusion; even more experienced telepaths might need a bit of extra time to cut through the emerald blocks in his psyche. More direct psychic attacks like mind blasts or psychic knives are a different story; such attacks can be guarded against with his force field(provided that there's actually something tangible to guard against, anyway), but he's otherwise as susceptible to them as anyone else.
Skill: Self Defense (3)
Green Lantern basic training includes some rudimentary self defense lessons, and while he generally trusts in the power of the ring, he understands the value of being prepared for the very real possibility of it not working. While he isn't a stellar hand to hand combatant, he's generally a match for the average street thug or bar room brawler.
Advantages
Advantage: Green Lantern Corps
As a member of the Green Lantern Corps, Sinestro has access to resources including sanctuary on Oa, access to the knowledge contained in the Book of Oa, and - should he require it - backup from other Green Lanterns in crisis situations.
Advantage: Korugar
Sinestro's home planet is the jewel of Sector 1417, a place of perfect order and harmony meticulously maintained through the fear that the Greatest Green Lantern instills in its people. As long as he's there, he enjoys a sprawling headquarters, an 'adoring' populace, and the support of its military.
Flaws
Flaw: Enemies
The Green Lantern Corps has enemies all over the universe; even wearing the symbol in some corners of it is asking for trouble from the vast array of criminals, tyrants, terrorists and warmongers who have been foiled by the Green Lantern Corps over the millennia.
Flaw: Korugar
Korugar's peace comes at a terrible price: the freedom of her people. Beneath the adoring facade that its population presents whenever its protector comes home beats the heart of a rebellion; it may not come tomorrow, or in a month, or even in a year, but it's only a matter of time until Korugar's people decide that they've had enough of being ruled and try to take their planet back.
More presently problematic for Sinestro, however, is the possibility of anyone on Earth or in the Corps discovering exactly why his Sector is the most peaceful in the galaxy; should his regime ever come to the Guardians' attention, the odds that he'd be allowed to keep his ring are slim to none.
Flaw: Little Blue People
Sinestro is subject to the whims of the Guardians of the Universe, the cabal of ancient and powerful beings responsible for creating the Corps. While he may not always like or agree with the orders and dictates handed down from their wee hands, he still follows them, lest he be stripped of his ring for insubordination.
Flaw: Narcissism
Sinestro's wildly successful tenure as a Green Lantern has led to some in the Corps referring to him as the 'Greatest' among them, and these days, he fully believes the hype; his sector /is/ the most peaceful in all the universe, after all, and that has to count for something, right? He views most other beings - whether they be mortals, superhumans, or even Lanterns who don't display his level of mastery with the ring - as inherently inferior, and while he doesn't doesn't (usually) hold any contempt for them, he does tend to underestimate and patronize them. These tendencies can swiftly become problematic when combined with unexpected yellow objects/energy, or opponents/situations capable of seriously taxing the ring's energy stores.
Flaw: Recharge
The power ring is fueled by energy from the Central Power Battery; a standard charge provides enough juice for roughly 24 Earth hours of moderate usage, but more extreme use will deplete it faster.
Flaw: Split Duties
Sinestro is still the appointed Green Lantern of Sector 1417, so on top of having been assigned to monitor and assist Earth's Lanterns, he still makes regular trips back to Korugar to ensure that things are in order, and frequently sends messages back home so that his people know that he's watching them. Sector 1417 is his primary responsibility, so if it's threatened in any way, it's a fairly sure bet that he'll drop everything on Earth to protect it.
Flaw: Yellow
Due to an impurity in the Central Power Battery, the Green Lantern Corps' power rings are generally incapable of affecting the colour yellow. Its beams will not penetrate yellow objects, its constructs can't manipulate them, and yellow objects(or energy) will penetrate its shields as if they were water.
Very rarely, however, if the bearer can muster the courage to face great fear and the will to overcome it, he or she can briefly do the impossible and /force/ the ring to function against yellow things and energies. Doing so is something that's reserved for plots, however, and is subject to GM permission.
History[]
Logs[]
The following logs feature Thaal Sinestro:
- 2013.07.19 - 'Dam'nable Machines
- 2013.07.19 - 'Dam'nable Machines
- 2013.07.23 - Ring the Alarm
- 2013.07.23 - Ring the Alarm
- 2013.07.28 - Adaptable Business
- 2013.07.28 - Adaptable Business
- 2013.08.04 - AIM for Metropolis!
- 2013.08.04 - AIM for Metropolis!
- 2013.08.12 - At the End of Time, Part 1
- 2013.08.12 - At the End of Time, Part 1
News[]
The following news stories feature Thaal Sinestro:
No news stories currently listed.
Associations[]
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[[|Character Name]] Description of Character Association |
Wanted[]
Thaal Sinestro's Wanted List |